Dalgyreth the Unholy (5e Creature)
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Dalgyreth the Unholy[edit]
Huge monstrosity, chaotic evil Armor Class 14 (natural armor)
Damage Resistances Fire Sluggish Endeavor In the presence of this creature, any target feels like utter death, every movement made feels like a hopeless wretch of misery and effort. When a creature starts it turn within 5 feet of Dalgyreth, until the start of their next turn their movement speed is halved, they take disadvantage on attack rolls. Last Twitch of Death If Dalgyreth the Unholy starts its turn with 20 or less hit points, it must roll a DC 14 Wisdom save. If failed, Dalgyreth will explode, producing a circular wave of necrotic energy, about 15 ft. in circumference. All creatures within that range must make a DC 14 Constitution saving throw to take half of the 4d12 necrotic damage. ACTIONSBite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 2) piercing damage. Acidic Bile Ranged Weapon Attack: +1 to hit, reach 15ft., all targets. Hit: 10 (1d10 + 5) acid damage.
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Dalgyreth the Unholy is hulking abomination that leaks ooze and makes those who stand next to it feel like death. The creature is a mass of flesh that pulls itself forward with a plethora of small clawed hands. Its gaping maw can be used to bite its foes or to spit out acid on every creature it can see near it. It is not advised to stand anywhere close to this creature should anyone encounter one. |
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