Dalek (3.5e Creature)
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Dalek | |
---|---|
Size/Type: | M Aberration |
Hit Dice: | 15d10+60 (152 hp) |
Initiative: | +6 |
Speed: | 10ft, 30ft fly |
Armor Class: | 34, touch 11, flat-footed 33 |
Base Attack/Grapple: | +10/+14 |
Attack: | death rays+11 ranged touch |
Full Attack: | death rays +11ranged touch |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Eye rays |
Special Qualities: | darkvision 60ft, flight |
Saves: | Fort +10, Ref +6, Will +13 |
Abilities: | Str 10, Dex 12, Con 18, Int 18, Wis 16, Cha 16 |
Skills: | Hide+12, Knowledge Arcana+17, Listen+18, Search+21, Spot+22, Survival+2(+4 for track) |
Feats: | Alertness, Flyby attack, great fortitude, Improved initiative, Iron will, Spell Focus [Necromancy] |
Environment: | planes |
Organization: | solitary or small squad (1-4) or fleet (11-20) |
Challenge Rating: | 15 |
Treasure: | standard |
Alignment: | Usually lawful evil |
Advancement: | d10+4 |
Level Adjustment: | - |
EX-TER-MI-NATE!EX-TER-MI-NATE!
Screaming Atrocities caged within a metal shell that want to destroy all life that is not like them. They may sound and look like a construct or a machine on the outside, but inside is a small creature with many tentacles, one eye, and a calculated mind that only knows hate.
Combat[edit]
Special ability (death Rays (Su)): Has a 150ft range with a save DC of 18, the save DC is Charisma based and the eye rays are able to cast fear, inflict moderate wounds, sleep, slow, and inflict critical wounds.
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