Dago the Drunken Tortle (5e Creature)

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Dago the Drunken Tortle[edit]

Large humanoid, chaotic good, or neutral good

Armor Class 18 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 20 ft.

12 (+1) 8 (-1) 20 (+5) 20 (+5) 15 (+2) 16 (+3)

Saving Throws Con +7, Int +7
Skills Animal Handling +4, Arcana +7, History +7, Medicine +4, Nature +7
Proficiency Bonus +2
Damage Vulnerabilities necrotic
Damage Resistances poision
Senses blindsight 10 ft., passive Perception 12
Languages Common, Druidic, Sylvan, Tortle
Challenge 3 (700 XP)

Depends heavily on what game he’s played in. He has whatever is fairly useful but never what’s exactly perfect.


Walking Stick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Dago is like most Tortles, a nomad. He carries his personal effects in a bag of holding and he lives in a Daerns Instant Fortress. He travels from tavern to tavern in search of the worlds strongest beer sharing his travels with wanderers and adventurers imparting his vast if somewhat wordy advice in a Yoda like fashion. His drinking habits have built him up a high tolerance to poison both voluntary and otherwise, but he still drinks himself under the table every time. This causes him to build up large bills which he convinces bards to pay in exchange for stories or wizards in exchange for spells and similar arrangements.

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