Daggerfish (5e Creature)

From D&D Wiki

Jump to: navigation, search


Small beast, unaligned

Armor Class 14 (natural armour)
Hit Points 9 (2d6 + 2)
Speed 5 ft., swim 40 ft.

13 (+1) 14 (+2) 13 (+1) 1 (-5) 14 (+2) 3 (-4)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 12
Challenge 1/2 (100 XP)

Blood Frenzy. The daggerfish has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Keen Sight and Smell. The daggerfish has advantage on Wisdom (Perception) checks that rely on sight or smell.

Hold Breath. While out of water, the daggerfish can hold its breath for 30 minutes.

Sharp Scales. At the start of each of its turns, the daggerfish deals 2 (1d4) slashing damage to any creature grappling it.

Water Breathing. The daggerfish can breathe only underwater.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Daggerfish are bright red and green carnivorous tropical fish that hunt prey with their long, dagger-like horns, using them to stab and slash. They usually hunt small fish, but they can at times attack more substantial prey that stumbles into their waters. They are solitary for most of their lives, coming together only once a year to breed.

(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!