Daedric Soul (5e Subclass)

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Daedric Soul[edit]

For one reason or another a Daedra has paid attention to your birth and invested an insignificant portion of their Divine essence to you allowing you to become a sorcerer.

Divine Magic

You learn additional spells from the cleric spell list when you reach certain levels in this class, as shown on the Divine Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Divine Spells

Sorcerer Level Spells

1st Healing Word, Command

3rd prayer of Healing, Hold Person

5th Revivify, Spirit Guardian

7th Divination, Death Ward

9th Greater Restoration, Holy Weapon

Daedric Resilience

As magic flows through your body, it causes physical traits of the Daedra to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, while concentrating on a spell you gain advantage on con saves to maintain concentration.

Bonus Proficiencies

At 1st level, you gain proficiency in Heavy armor, shields and martial weapons

Daedric Sphere

At 6th level, you choose one of the cleric class’s divine domains. You are able to use the Chanel Divinity Option granted by that Domain once per long rest. If the Chanel divinity option scales off of your cleric level it is now instead your Sorcerer Level.

Enhanced Potency

At 14th Level when you use a meta magic feature on a spell, the spell becomes more potent.

  • If the spell heals a creature then the amount of healing increases by your spell casting modifier
  • If a spell damages a creature the damage increases by your spell casting modifier.

If the spell targets more than one creature then the extra healing or damage only applies to a single creature.

Daedric Transformation

At 18th level once per day as an action you can spend 13 sorcerer points to polymorph into a creature of fiendish, celestial, or aberration typing of cr equal to or lower than your level. When transformed in this way you are under the same restrictions as if you had casted the spell true polymorph. When the transformation ends whether via time limit or being reduced to zero hit points you gain a level of exhaustion right afterward.

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