Cyber Frame (4e Future Technique)
From D&D Wiki
Cyber Frame
Your skeleton and muscle have undergone that most difficult of operations - total cybernetic replacement. This makes you very hard to kill.
Keywords:Fusion
Benefit: Whilst you have this Technique, your maximum hit points are increased by 16 and your bloodied value increases by 8.
Overcharge: When you start your turn, you can roll a d20.
♦10+: You gain a +2 bonus to all defenses until the end of the encounter.
♦9 or less: Neuro spasms! You are dazed (save ends).
Back to Main Page → 4e Homebrew → Sourcebooks → Future → Techniques