Cyber Frame (4e Future Technique)
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Your skeleton and muscle have undergone that most difficult of operations - total cybernetic replacement. This makes you very hard to kill.
Benefit: Whilst you have this Technique, your maximum hit points are increased by 16 and your bloodied value increases by 8.
Overcharge: When you start your turn, you can roll a d20.
♦10+: You gain a +2 bonus to all defenses until the end of the encounter.
♦9 or less: Neuro spasms! You are dazed (save ends).