Cupcake Golem (5e Creature)
Cupcake Golem[edit]
Medium construct, neutral Armor Class 11 (natural armor)
Proficiency Bonus +3 Berserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. ACTIONSMultiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Sugar Rush (Recharge 5-6). The golem chooses one creature it can see within 5 feet of it that isn't a construct or undead and gives it a sugar rush. A creature with a sugar rush can take the Dash action as a bonus action on each of its turns and has advantage on Dexterity saving throws. At the start of each of the creature's turns, roll a d6 and add the number of turns the creature has had the sugar rush. On a 5 or higher, the sugar rush ends and the creature must succeed on a DC 20 Constitution saving throw or fall unconscious for 1 hour. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
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Made from a sweet treat, a cupcake golem is a squat dessert with a set of arms and legs and a swirl of frosting on top. A cupcake golem may offer one of its allies a lick of its frosting, sending them on a frantic sugar high that ends in a devastating crash. |
Creating a Cupcake Golem[edit]
Time | Cost | Manual Rarity |
---|---|---|
X0 days | X0,000 gp | Very rare |
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