Culler (5e Class)

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Culler[edit]

Cullers are warriors who wield pain as both a tool and a weapon, sacrificing their own vitality to unleash devastating power. They revel in the chaos of battle, imposing crippling disadvantages on their enemies while dealing immense damage—but always at a personal cost. Theirs is a path of brutal determination, where every wound fuels their ferocity and every sacrifice sharpens their resolve.

Power Through Pain[edit]

Masters of self-inflicted sacrifice, Cullers thrive on the razor’s edge of life and death. Their reckless fighting style leaves them vulnerable, but the destruction they unleash makes it a gamble few opponents survive. To face a Culler is to face a whirlwind of desperation and devastation, a foe who fights hardest when the odds are most dire.

The Cost of Glory[edit]

For a Culler, every battle is a test of endurance and willpower. They push their bodies to the brink, viewing pain as a gateway to untapped strength. This relentless pursuit of power often leaves them scarred, yet their resolve only deepens with each confrontation. Whether fueled by vengeance, survival, or a desire to prove their might, Cullers show the world that victory is worth any cost.

Creating a Culler[edit]

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What drives your character to embrace pain as a source of power? Do they see it as a necessary evil, a sacred rite, or a personal choice? How does your character cope with the scars—physical and emotional—left by their self-inflicted sacrifices? Does your character's willingness to harm themselves inspire awe or concern in their allies? How do they feel about the reactions of others? Is there a line your character won’t cross in pursuit of victory, or are they willing to risk everything for their goals?

Quick Build

You can make a Culler quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength, Intelligence, or Wisdom, based on what faction you choose. Second, choose the Haunted One background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Culler you gain the following class features.

Hit Points

Hit Dice: 1d12 per Culler level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Culler level after 1st

Proficiencies

Armor: None
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Culler

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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