Crystoid (5e Race)
Crystoid[edit]
Physical Description[edit]
History[edit]
Society[edit]
<Race Name> Names[edit]
Male:
Female:
Crystoid Traits[edit]
Crystoids rocks fused with gems brought to life
Ability Score Increase. Your Constitution score increases by 2 and your Charisma score increases by 1.
Age. Crystoids manifest from stone usually fully mature. They last for a good 100,000 years before they crumble away.
Alignment. Crystoids, are peaceful creatures and because of this the can never be evil.
Size. They average 2 feet in height, and can weight around 20 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet. Since you don't have legs this is classed as hover.
Rock body. You can't were normal armor due to you body shape and because of this you need it to be custom made which will cost more. You also gain Armor Class equal to 13 + your Constitution modifier. Also since you are made from rock you are an elemental instead of humanoid and have resistance to poison, and immunity to disease and the poisoned condition.
Diamond creation. As a bonus action you can create a diamond in your hand. This diamond is fake and is worth nothing. For others they need to make a DC 13 Perception check to see if it's fake. This crystal lasts for 1 minute. This gem can be thrown within a range of 30 feet and on a hit does damage equal to 1D6, this attack gains a bonus to hit and to damage equal to you Cha modifier.
Small limbs. since you have small arms you can't wield martial weapons or ranged weapons. Because of this you have telepathy for 10 feet, however if you wield weapons you don't gain benefits from extra attacks like spells.
Diamond storm. At level 10 you can summon multiple diamonds and launch them at the opponent. This attack has a range of 30 feet to 50 feet and on a hit it deals 2D8 bludgeoning damage. This attack gains a bonus to hit and damage equal to your Charisma modifier. This damage increases at higher levels, at level 15 damage is 3D10, at level 20 is 4D12.
Final gem evolution. At level 16 as a bonus action you can change to your final form. While in this form you double your Charisma modifier for all saves and spells, this also doubles your spells damage and the amount you heal others. Your telepathy also increases its range to 20 feet. This ability lasts until the end of the fight.
Languages. You can speak, read, and write Common and Terran.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
2′ 0'' | +1d10 | 19 lb. | × (1d10) lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
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d6 | Bond |
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d6 | Flaw |
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