Crystal Eye Familiar (5e Class Feature)
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Warlock, Pact of the Chain Familiar
- Requires Pact of the Chain
Tiny construct, neutral (or the alignment of your patron)
Skills Acrobatics +4, Arcana +4, Deception +4, History +4, Perception +3, Persuasion +5, Religion +4
Bound. A crystal eye cannot move more than 25 feet away from the creature that it is psychically linked to. It begins existence bound to its creator, but can bind itself to another creature as in the Bind action.
Immutable Form. The crystal eye is immune to any spell or effect that would alter its form.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 2) slashing damage.
Attraction (Recharge 5-6). A crystal eye can compel one creature to move toward a particular person or object. If the creature fails a DC 13 Charisma saving throw, it feels a powerful compulsion to move toward whatever the crystal eye chooses. The target creature must be within 25 feet of the emerald eye when attraction is triggered, but the creature is then free to move beyond this range while remaining under the effect. Nothing seems out of the ordinary to the creature, but it does not knowingly put itself or its allies in harm’s way to reach the object. The creature may attempt another DC 13 Charisma saving throw at the start of each of its turns; a success ends the effect.
Bind (3/Day). The crystal eye can bind itself psychically to a creature with an Intelligence of 6 or greater. The attempt fails if the target succeeds on a DC 13 Charisma saving throw. The attempt is unnoticed by the target, regardless of the result.
Telepathic Lash(3/Day). A crystal eye can overwhelm one humanoid creature within 25 feet with emotions and impulses the creature is hard-pressed to control. If the target fails a DC 13 Wisdom saving throw, it is stunned for 1 round.
Appearance These floating oval-shaped crystals are pink or purple when created, but those that betray their creators turn a dark shade of green (called an emerald eye). Smaller than a clenched fist, a crystal eye weighs at most half a pound, looks similar to an ioun stone.
About Witches and ioun mages know how to craft a speaking crystal. Its primary use is as a debating companion and ally. Crystal eyes rarely like fighting and many times will only do it when, in its own estimation, its creator might be in danger.
Servants of Logic. A mystic, psion, or warlock will debate logic with a speaking crystal based on his rational mind, or discuss morality with a speaking crystal based on his conscience. Chaotic or evil masters create speaking crystals based on their primal urges, and such crystals sometimes abandon or even kill their creators. Once free, they revel in the world’s pleasures.
Trapped Manipulators. Most speaking crystals are pink or purple when created, but those that betray their creators turn a dark shade of green. These floating oval-shaped crystals are physically weak, but they retain considerable magical powers to manipulate those around them. This becomes critically important when the emerald eye discovers that killing its creator frees it from the creator’s control but doesn’t free it from the need to remain within 25 feet of some creature it is bound to. This is often the dead body of its creator if no other creature is available.
Shifting Goals. A crystal eye's motivations usually reflect those of their creator or the relationship of the crystal eye to its creator. If the creator values the crystal eye and has a strong conviction, forced of personality, and goals, it's likely that the crystal eye will share those traits and goals. Often crystal eyes pretend to be an ioun stone to creatures other than their creator especially if that allows them to move via Binding to new creatures to accomplish their goal.