Crypt Thing, Aberrant (5e Creature)
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Crypt Thing[edit]
Medium undead, neutral evil Armor Class 16 (natural armor)
Skills History +7, Perception +4, Stealth +6 Crypt Dance. While within 30 feet of the crypt thing, any undead ally of the crypt thing may use a bonus action on their turn to move 10 feet. ACTIONSMultiattack. The crypt thing makes two rake attacks. Rake. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature other than an elf or undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Vanishing Trick (Recharge 6). The crypt thing targets one creature it can see within 60 feet of it. The target must make a DC 16 Constitution saving throw. On a failed save, the target becomes blinded, deafened, invisible and paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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A pale, solitary skeletal being wearing a brown hooded cloak, the crypt thing remains permanently in its lair. It will not attack if left undisturbed. Its aim appears to be solely that of obtaining pleasure by creating confusion and dissent. Undead Nature. A crypt thing doesn't require air, food, drink, or sleep. |
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