Crusader (5e Subclass)

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Crusader[edit]

Fighter Martial Subclass


Crusaders are zealous, destructive fighters who use their faith as a weapon. A high Charisma is recommended.

Divine Icon

Starting at 3rd level, you use your bonus action to cause your weapon to glow with radiant light for 1 minute. During this time, you gain a +1 bonus to attack and damage rolls. You can use this once, but regain the ability to do so when you finish a short or long rest.

Radiant Flare

Starting at 7th level, when you activate Divine Icon, and for 1 minute, you can use a reaction when you hit an enemy with an affected weapon to deal an extra 10 Radiant damage. At the start of each of your turns, this damage decreases by 1. You must finish a long rest before using this feature again.

Radiant Magic

Starting at 10th level, you learn three 1st level Paladin spells and one 2nd level one. You can cast each of them once without expending a spell slot, regaining the ability to do so when you finish a long rest. Charisma is your spellcasting ability modifier, and your spell save DC is 8 + Your Proficiency bonus + Your Charisma Modifier.

Weapon Affinity

From 15th level onwards, your Divine Icon feature's bonus becomes +2, and your Radiant Flare's bonus can be replaced with your Charisma score if you choose. Also, the radiant damage bonus no longer decreases.

Magical Skill

Starting at 18th level, you can replace your 1st level spells with 2nd level ones (or have them as 2nd level versions of 1st level spells) and replace the 2nd level one with a 3rd level one (or have it as a 3rd level version of a 2nd level spell).

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