Crossbow, Clockwork (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | 1 | |||||||
Diminutive | * | — | * | 1 | |||||||
Tiny | * | — | * | 2 | |||||||
Small | 250 gp | 1d6 | 5 lb. | 4 | |||||||
Medium | 250 gp | 1d8 | 10 lb. | 8 | |||||||
Large | 500 gp | 2d6 | 20 lb. | 16 | |||||||
Huge | * | — | * | 32 | |||||||
Gargantuan | * | — | * | 64 | |||||||
Colossal | * | — | * | 128 | |||||||
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A mechanical crossbow created by dwarves.
- Armor Penetration
Attacks made with a clockwork crossbow ignore Armor Class bonuses granted by light armor, and natural Armor Class bonuses of +3 or less.
- Reloading
The clockwork crossbow fires bolts.
Reloading a clockwork crossbow is a full-round action and there is a 10% chance that it will jam whenever you fire it, requiring another full-round action to unjam.
You may reload a clockwork crossbow as a move action but doing so increases the jamming chance to 50%.
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