Crodluwere (3.5e Racial Class)

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This creature class refers to a lycanthropic, heavy Crodlu (from the Dark Sun campaign setting from Dungeon Magazine's 111 and 110) and it's progression, rounded out by a Dire template (from Sword & Sorcery's Tome of Horrors). That way, it's an easier build.

The Crodluwere is a recent addition to Athas, along with other animalistic shapeshifters returning to the dying world. Thought to be extinct by most respectable sages after the mass purges that plagued the world, these new lycanthropes are heralded as a returning of life to the dead planet.

Crodluwere's aren't just powerful based on their lycanthropy; with three natural weapons, a hefty natural armor bonus, and an HD progression that remains on-par with most normal classes, the CrodluWere makes an excellent choice as an up-front melee combatant, which is perfect in the Athasian gladiatorial arenas.

The Crodluwere stands out among monster classes because it is one of the few lycanthropes to actually progress in this way. It's biggest features are it's damage reduction, alternate form ability, and the hallmark calling card of all lycanthropes: it's cursed bite. At first level, the only major ability that shows is the alternate form ability and all requisite subtypes and a slow progression of it's numerical bonuses. This continues at a fixed rate until fifth level where it gains it's Crodlu empathy ability. After that, it's a straight shot to 10th level when it's numerical bonuses shear off and it gains the curse of lycanthropy special ability.

The Crodluwere's HD progress at a variable rate; it was the most difficult part of the entire build. Thank you for being patient with it.

Racial Traits[edit]

Alignment: Usually Neutral.

Starting Gold: 1d3×10 gp

Table: The <-class name->

Hit Die: d8

Level Hit
Saving Throws Special
Fort Ref Will
1st 1d8 +1 +2 +2 +0 +2 Wis, +2 Con, +2 natural armor, *bite 1d6, *2 claws 1d4, Feat, alternate form, scent, DR 1/silver, shapechanger subtype
2nd 2d8 +1 +3 +3 +0 +2 Str, *+2 natural armor, Crodlu Empathy
3rd 3d8 +2 +3 +3 +0 +2 Str, +2 Con, *+1 natural armor, Feat, *damage reduction 2/silver, Pounce
4th 4d8 +3 +3 +3 +1 *+2 str, +2 Con, *+1 natural armor, *bite 1d6, *2 claws 1d6, *rear claw 1d4
5th 5d8 +3 +4 +4 +1 *+2 Str, *+2 Dex, *+1 Natural Armor, *Bite 1d8, DR 3/silver
6th 6d8 +4 +5 +5 +2 *+1 Dex, *+2 Con, *+1 natural armor, feat *+rear claw 1d6
7th 6d8 +4 +5 +5 +2 DR 4/silver, *+1 natural armor, ram
8th 7d8 +5 +5 +5 +2 *+2 Str, *+2 Con, *+1 natural armor
9th 7d8 +5 +5 +5 +3 *+2, Str DR 5/Silver, *+1 natural armor
10th 8d8 +6/+1 +6 +6 +3 *+2 Str, Curse of Lycanthropy, *+1 natural armor
*11th 8d8 +6/+1 +6 +6 +3 DR 10/silver

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Hide([Dex|Dex]), Jump ([Str|Str]), Listen ([Wis|Wis]), Spot ([Wis|Wis]).

  • Note: passages marked with * only apply to hybrid or animal form|}

Class Features[edit]

All of the following are class features of the CrodluWere.

Weapon and Armor Proficiency: CrodluWeres are proficient with all simple weapons. They are not proficient with any armor or shields.

Pounce (Ex): At 3rd level, but only when it is in hybrid or animal form, a CrodluWere can make a full attack action even after a charge.

Ram (Ex): At 7th level, but only when it is hybrid or animal form, a CrodluWere can make a special bull rush attempt against an opponent it attacks at the end of a charge. If it succeeds in pushing it's opponent back 5 feet or more, it can pounce at the end of the bull rush.

Alternate Form (Su): As a standard action, a CrodluWere can assume the form of a Dire Heavy Crodlu or a bipedal hybrid form.

Crodlu Empathy (Ex): A 2nd level CrodluWere gains a +4 bonus on all charisma-related checks when dealing with Crodlus.

Curse of Lycanthropy (Su): Any humanoid or giant bitten by a 10th-level CrodluWere must make a DC 15 fortitude save or contract lycanthropy.

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