Crocoduck (5e Creature)

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Crocoduck[edit]

Small monstrosity, unaligned


Armor Class 13 (natural armor)
Hit Points 14 (4d6)
Speed 25 ft., fly 40 ft., swim 25 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 11 (+0) 2 (-4) 8 (-1) 7 (-2)

Skills Perception +1, Stealth +4
Proficiency Bonus +2
Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)


Ambusher. The crocoduck has advantage on attack rolls against any creature it has surprised.

Hold Breath. The crocoduck can hold its breath for 30 minutes.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength (Athletics) check or be grappled by the crocoduck (escape DC 12).


As its name implies, the monstrous crocoduck shares traits with both crocodile and mallard. To the layman, it appears as though a somewhat undersized crocodile head was grafted onto a somewhat oversized body of a duck. Like both creatures of its namesake, it primarily dwells near the surface or just beneath the surface of freshwater. Ravenously, it ambushes prey both beneath the water's surface and along its shore. Indeed, it possesses the best hunting skills of both avian and reptilian.
Similar to the more infamous owlbear, the origin of the monstrous crocoduck is quite mysterious. Most assume it to be the perverse experiments of a cold-hearted wizard. Some say such fell foul fowl can't exist in nature. Still others state that these beasts are natural, but are originally from a wild and chaotic plane, like the Beastlands or Limbo.

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