Crisania (Ilarion Environment)
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Capital | |
Seven Falls | |
Government | |
Largely Independent City-states | |
Leaders | |
1 Solateria, 8 Legatus | |
Deities | |
Heliosa, Phoebus | |
Language | |
Omilía | |
Population | |
8,715,000 | |
Diversity | |
60% Amazons, 20% Ayleans, 8% Dwarves, 4% Huan, 3% Thamiri, 2% Badawi, 2% Minotaurs, 1% Orcs |
The military is the dominant social structure in Crisania. Any person wishing to gain Crisanian citizenship must complete two years of military service. Native Crisanians do so at the age of thirteen. This is very important as military rank determines social status; there are no hereditary rulers in Crisania.
Each city is run by a Legatus who swears loyalty to the Solitaria. While the various city-states are largely independent they ban together under the Solitaria to combat external threats. Additionally, the Solitaria may end disputes by ordering the Legati to duel.
Geography[edit]
Crisania is divided into three regions based on its geography: the coast, the northern mountains, and the southern mountains.
Coastal[edit]
A mixture of sea cliffs, rocky shores, and sandy beaches, the Coastal Region is rich with resources. Fishing, farming, and hunting are common occupations. The population of this region is very friendly and gregarious. Trade is heavy in this region and cultural influences are brought in right alongside goods and spices. The use of chopstick and an increased use of rice in cooking is from the Doa Ming. Rooftop gardens and multi-course meals come from Halcyon. The use of falafel and offal in cooking is from Thebia.
Geographical Features[edit]
Throughout the coast there are impact craters from the meteor strikes that ended the Age of Legends. The craters create well-protected bays.
The major agricultural production centers for Crisania, these wetlands are rich with natural resources important to the nation; most notably oysters.
Northern[edit]
More industrially inclined than the southern region, and less laid back than the coastal region. The terrain is rocky and the foothills quickly give way to mountains. Sheep and goat herding is common, as is winemaking.
Geographical Features[edit]
The Wolf's Den Pass is a wide and well-traveled trade route through the Wolf Peaks. The Pass is well fortified and occupied by the Hellgivers. A massive wall and gate on the west side of the pass keep the Ayleans from using the pass to invade. A town, populated mostly by retired Hellgivers and defected Ayleans, has sprung up at the eastern end of the pass.
The largest river on Lais Broadwater is the northernmost border of Crisania. The river is eleven miles wide at its widest point and typically between two and five miles wide. At it's deepest it is 200 feet deep. This river is an integral part of the trade route through the Wolf Peaks. It sees heavy traffic year round.
Southern[edit]
The transition from foothills into mountains is subtler than in the north. The low areas are thick with trees. People in the southern region are more passionate than those from other regions.
Geographical Features[edit]
Caused by variations in soil, topography, exposure to wind and sun, and fire history, the vast forest of the southern region is an intricate patchwork of differing vegetation. Thick forests are next to shrublands and grasslands creating the patchwork effect.
The Wolf Peaks form the western border between Crisania and Aylea. This smaller range parallels the coast until it meets the Ikarus mountains.
Cities[edit]
All Crisanian settlements are built with fortification in mind.
Hesperia (heh spear ee ah)
High Falls
Ilankia (ill ank ee ah)
Seven Falls
Shieldport
Sica (seek ah)
Stone Bridge
Sturgeons' Rest
Sunscale
Government[edit]
Crisania is a stratocracy (rule by military service) made up of largely independent city-states aligned under the rule of the Solitaria. The Solitaria is essentially a general, but she also keeps the peace between city-states. Each city and the fifty-mile radius around it is run by a Legatus. Local governments vary in how they operate based on their own traditions. Although, all are some form of democracy where only citizens may vote or hold government positions. Many cities also require land-ownership to participate in the local government.
Any person wishing to gain Crisanian citizenship must complete two years of military service. Native Crisanians do so at the age of thirteen.
Foreign Relations[edit]
Military[edit]
A standing army of 85,000 soldiers, mostly infantry. Crisania's entire able-bodied population has two years of military training and can be called upon in times of emergencies. Crisania's navy is not a separate entity from her army.
Law[edit]
While each city is governed under its own set of laws, there are some more or less universal laws.
Trial Procedure[edit]
There are no professional lawyers or judges. Civil cases may be settled one of three ways: Trial by combat, mediation, or Trial before a jury. Criminal Cases are always settled by trial before a jury.
Trial by combat: The two litigants fight in an arena until one surrenders or dies. Many cities have stipulations, such as disallowing the use of weapons or the victor being the first to draw blood.
Mediation: The two litigants sit down with an agreed upon, neutral third party that hears both sides out and then decides on the best solution.
Trial before a jury: A representative of each side of the dispute presents evidence, questions witnesses, and gives a concluding speech. Some speechwriters do specialize in composing speeches for trial. The jury, made up of three to twenty-three citizens over the age of thirty selected from a panel of volunteers, vote guilty or not guilty. If they vote guilty they then vote on the sentence. Juries are paid a small fee, which has led to disproportionate numbers of poor and elderly citizens working on juries.
Crimes and Punishments[edit]
Assault: Physical labor, unless the victim dies within a month then the charge is increased to murder. If a pregnant woman is assaulted the penalty is doubled. If she loses her baby a charge of murder is added.
Hubris: Actions which, intentionally or not, shame and humiliate the victim for the pleasure or gratification of the abuser. Hubris includes assault and battery, forcible rape, rape by coercion, consensual but improper activities, or the theft of public or sacred property. Hubris is punishable by public flogging, time in the stocks, or a walk of shame through the town center (often being pelted with rotten fruit or vegetables).
Kidnaping: Kidnapping for ransom is punishable by Flogging and the return of any ransom pays. Kidnapping for slavery is punishable by execution.
Murder: Execution.
Rape: Forcible rape is punishable by execution, while rape by coercion is punishable by flogging and exile.
Theft: Return of the stolen goods plus twice it's value.
Treason: Execution.
Use of arcane magic: See Treason.
Banishment: Banishment strips a person of their citizenship, is a person that was banished is found in the kingdom they are put to death.
Execution: The victim, or their closest living relative, typically sets the specific method. Gladiatorial combat is the most common form of execution, but beheading, poisoning, or being thrown into a pit of sharp spikes are popular as well. The most brutal method of execution in Crisania is being lowered into a dry well to die from dehydration and heat-exhaustion.
Exile: Citizens can be exiled to other city-states for any given length of time.
Fines: Minor crimes can be punished by fines. If the fines cannot be paid in a timely fashion one month of physical labor per 1 gp of the total fine plus fifteen percent can be substituted.
Flogging: Carried out with a whip, cane, or switch a flogging is administered in bouts of no more than ten a day and fifty in a week.
Physical Labor: Physical labor is done on public works projects, each day must be sighned off on by a project supervisor.
Stocks: Consisting of large wooden boards with hinges to restrain the ankles and wrists, a person can be held in stocks for three consecutive days. In winter a person can only be held in stock, outdoors, in the sunlight.
Slavery[edit]
Slavery is illegal in Crisania, and owning slaves is looked down upon as weakness.
History[edit]
Year | Event |
---|---|
c. -1000 - -950 | Pericles is the first recorded male Dux (chief) of a Crisanian city. Charming and unflappable, he was re-elected yearly to the position for twenty years, despite frequent personal attacks. |
c. -1000 | Gastraphetes, meaning 'belly-bow', is invented. It is a composite crossbow (crossbow with a prod made of wood, horn, and sinew laminated together) that the user had to lean with his belly on the butt end of the crossbow, which had a notch built in, and push down to cock it. |
c. -980 | First sundials build. |
c. -930 | The slaying of the horned dragon Khallgan with the Stymphalian Spire (a spear allegedly forged out of ore from the massive meteor strikes twenty years prior). |
c. -940 | Coastal cities form a confederacy to defend from pirates and foreign invaders |
c. -890-810 | An oxybeles, which is an oversize gastraphetes mounted on a stand, is developed. |
c. -880-860 | The fortress that will later become Sevenfalls is constructed. |
c. -870 | Phidia, a sculptor, completes a forty foot tall statue of Heliosa at Sunscale. |
c. -850 | Callicrates discovers an iron ore deposit near her favorite fishing spot and founds Sturgeons' Rest. She is the Dux of the city until her death. |
c. -830 - -820 | Stone Bridge wars with Hesperia, until Callicrates mediates peace between them. |
c. -815 | Callicrates dies during a boar hunt. |
c. -800 | Doctors from Hesperia believe diseases have physical causes. They start to collect data and conduct experiments to show that disease is a natural process. |
c. -790 | The polybolos, a repeating crossbow, that used a crank to fire, is invented. |
c. -780 | An expedition ventures south to Bone Speckle river and founds Ilankia. |
c. -750 - -740 | Shieldport wars with Sunscale. The lake town must send a tribute (ten trained warriors and supplies for them) to the port city each year for 100 years. |
c. -710 | Ilankia sends an expedition farther south. They do not return. |
c. -670 | Tresza the Black learns magical forging techniques from the dwarves. |
c. -650 | After a rebellion in Ilankia, High Falls is founded. |
c. -620 | Cartography is invented. |
c. -600 | The crane is invented. |
Year | Event |
---|---|
c. -590 | A cult to Lylia crops up among the human minority in Stone Bridge. After the cult was eradicated laws were changed to allow humans to gain citizenship. |
c. -560 | Sica is founded. |
c. -530 | The city-states band together to defend against a barbarian invasion. |
c. -500 | The city-states elect the first Solitaria. Sevenfalls is made the nation's capital. The nation is a federation of nine "nations" each more or less self-governing, but now under the control of the Solitaria. |
c. -490 | Plumbing, for baths and fountains, as well as for personal use within individual homes, is invented. Many houses are equipped with closets or latrines, flushed by wastewater, that drain into a sewer beneath the street. Some of the sewers are fitted with ventilating shafts. |
c. -470 | A large temple to the gods is constructed near Sturgeon's Rest. It's doors open automatically using a hydraulic system that is based on steam power. The engine uses air from a closed chamber heated by an altar fire to displace water from a sealed vessel; the water is collected and its weight, pulling on a rope, opens temple doors. |
c. -440 | The crossbow is invented. |
c. -410 | Start of the summer games hosted by Sica, it becomes one of the greatest spectacles in sports. The wheelbarrow is invented. |
c. -380 | Catapult is invented. |
c. -350 | Introduction of sand glass clocks. |
c. -320 | Four hundred foot tall lighthouse is constructed in Hesperia. |
-290 - -230 | The Water Mill is developed. |
c. -260 | Increasing tension with the Hua Die in the Lycon Gulf leads to small-scale skirmishes over the next ten years known as the teapot crisis. |
c. -230 | Lysander founds an academy in Shieldport with her husband, Augustus Tiberius Calvisius. |
c. -200 | The aeolipile, a steam engine that was originally a children's toy, is put to more practical use; rotating a spit. |
Year | Event |
---|---|
c. -200 | Legatis Sebra Solitaria is slain in battle against a Giff invasion. Her eldest daughter takes command of her troops and leads them to victory. Sebra's daughter neglects other responsibilities in favor of retaliation against the Giff. Trade declines and poverty rises. |
c. -190 | The cities begin waring with each other over resources. |
c. -175 | Sebra's daughter is challenged and defeated by Legatis Alexandria of Shieldport. |
c. -160 | Legatis Alexandria Solitaria attempts to reinstitute trade between the cities. She orders a large-scale construction project to fix the roads. |
c. -150 | The academy in Shieldport is destroyed in a fire. |
c. -145 | A second Giff invasion ends with Sica's occupation. |
c. -130 | The Giff make a massive push and seized the coast. |
c. -115 - -110 | The young and old in the coastal region flee to the interior to avoid death and slavery at the hands of the Giff. |
c. -100 | Cement, made by adding limestone to a mixture of clay, water, and sand, is invented. |
c. -85 - -70 | Altair, an Amazon born into slavery under the Giff, kills the Giff Governor of Hesperia. Altair leads a slave rebellion up the coast, promising her followers only death and the fire of Heliosa's own sun. They murder every Giff they come across. Despite the Giff's superior numbers and equipment, they score several key victories before their ultimate defeat. |
c. -70 - -60 | The Giff spend ten years resecuring their hold on the coast. Then they begin a push inland. |
c. -55 | Most of the nation is conquered, save the capital and a few mountain outposts. |
c. -40 | Sevenfalls is running low on supplies and the Solitaria considers surrendering. Galatea, a bandit lord, defeats her and leads raids on the surrounding Giff territory to replenish. She is especially brutal in the winter but steps down in the spring becoming the cities Quartermaster. |
c. -25 | Armed with dwarven supplied weapons a second slave rebellion destabilizes Giff control of the nation. New, harsher, Governors are sent to maintain order. |
c. -10 | Allied with the Dao Ming Empire and Thebia they begin a ten-year push to eradicate the Giff. |
c. -5 | An army of misfits, led by the Solitaria's daughter, secures Sevenfalls after it is sacked, and nearly taken, by the Giff. Their war cry is 'Give them Hell,' a nod to the Giff religion's afterlife. |
c. -1 | The Giff are defeated. Their race is all but wiped out. |
Year | Event |
---|---|
1 | A standing army is formed. All citizens of Crisania are required to serve two years in the army. |
50 | Thermometer invented |
52 | Aylea declares war. Several small passes are collapsed to prevent invasion. Trade slows to a crawl. |
72 | The Aylean Republic negotiates for peace ending a twenty-year war. |
121 | The academy in Shieldport is rebuilt. |
163 | Ayleans sent an invasion force into the Wolf Den Pass. |
185 | An aeolipile-like engine is invented by Belen to power riverboats. |
Year | Event |
---|---|
244 | A crude piston is invented. |
268 | Brass is invented. |
317 | Aylea begins long term aggressions with Crisania, with a concentrated campaign to secure the Wolf Den Pass. |
379 | The trebuchet was invented and deployed by Aylean forces in the Wolf Den Pass. |
389 | Amazons expanded south to Mountain Shell River. |
Year | Event |
---|---|
412 | Dwarves are commissioned to build a bridge across Broadwater. The construct a massive folding bridge. |
467 | Amazons send an expedition to explore the peninsula south of Mountain Shell River. |
512 | Amazons colonized the three islands between Crisanus and Zanthus |
568 | Legatus Mirana Solitaria is challenged for authority and defeated by Legatus Briethus |
572 | The Dao began peaceful trade with the Amazons. |
596 | Massive earthquakes |
Society[edit]
The military is the dominant social structure in Crisania. All children are taught the basics of military training and excellence growing up, and enter into military service at the age of thirteen. This is very important as military rank determines social status; there are no hereditary rulers in Crisania.
Mannerisms and Customs[edit]
Greetings[edit]
On a first meeting, shake hands with everyone present, even children. Shake hands again when leaving. Good friends are most likely to embrace and kiss.
Superstitions[edit]
Gender, Marriage, and Family[edit]
Families are very important in Crisania. Elders are highly respected, and children care for their elderly parents. Children are disciplined firmly, but parents (even those who are poor) spend a great deal of their income on feeding, clothing and educating their children. Men consider it a personal honor and responsibility to care for their family.
As the dominant race, Amazons shape much of Crisania’s culture. As a race that has five to six times the number of women to men Amazons are polygamous, several women find a man to raise their children. The husband teaches the group's children a trade and the basics of combat. While women are the majority gender among Amazons, they do not treat men as inferior. Men receive the same training, they spend two years doing military service, and they enjoy the same rights under the law as females. A man may hold the same position in society as a woman. While most male Amazons tend to wed and start a family, they are not barred from being career military or entering politics.
Clothing[edit]
Clothing in Crisania primarily consists of the chiton (a simple typically knee length garment that is secured at the shoulder with buttons, pins, or brooches and fastened at the waist with a belt) and chlamys (a cloak made from a single rectangle of cloth). The chlamys is often worn alone by the young. Common clothing is plain white typically wool, sometimes linen. Occasionally incorporating decorative borders, elaborate design, and/or bright colors, but these are less common. Women and men typically wear sandals, slippers, soft shoes, or boots when out, but at home, they usually go barefoot, if not entirely nude.
Architecture[edit]
Most buildings are square and made of baked clay bricks covered in plaster. Masonry is usually mortarless although bitumen (a roofing tar-like substance) is sometimes used. Large structures take the form of a Ziggurat (often with a shrine on the top-most level) and are constructed from massive stone blocks. Most buildings are unadorned and windows are often just arrowslits. Ceramic sinks and tubs are common in private residences, as are showers and latrines. Spiral staircases are common.
Art[edit]
Architectural friezes, sculpture, painting, pottery and jewelry making are the most common forms of art. Stone, especially marble or other high-quality limestones, is the most common material, but bronze is more highly prized. Glass paste, glass, and precious and semi-precious stones are frequently used for detail such as eyes, jewelry, and weaponry. Terracotta and wood can also be used, always painted, but they are fragile and do not stand the test of time. Heroic figures, horses, hounds, battles, birds, and other animals are all very common subjects.
Chryselephantine, or gold-and-ivory, statues are most common in temples and are regarded as the highest form of sculpture. They are normally over-lifesize, built around a wooden frame, with thin carved slabs of ivory representing the flesh, and sheets of gold leaf, typically over wood, representing the garments, armor, hair, and other details.
Entertainment[edit]
Plays (tragedies, histories, or comedies), poetry recitals, puppets shows, concerts, and parties (public or private) are the most common forms of entertainment. Every community will have an amphitheater. Boxing is also common but is less of a spectator sport and more of an athletic competition. Races (horse and foot) are common in the summer. Swimming and mock battles are common children's entertainment.
Brothels and prostitution are rare in Crisania. Amazons look down on those who cannot find a willing partner. However, many inns will have hourly rates, and offer full body massages.
Games[edit]
Mercenaries - a two-player game on an eight by eight grid with sixteen tokens to a side. Players set up their tokens in two rows and move one piece, one space in any direction each turn. To capture an enemy token, simply flank it. To win, either capture all the opponent's tokens, be the first to capture a set number of tokens, or be the first to get a set number of tokens across the board.
Shield-line - a two-player game on any square grid three or more to a side. Tokens are placed or moved one at a time until either the board is full or one player gets 3 or more in a row diagonally, horizontally or vertically. A three to five grid needs three, six to eight needs five and so on increasing the row size by two for every three more squares to a side. The number of tokens should be enough to fill the board.
Wives - Played by two on an 8 by 8, 8 by 12, or 12 by 12 grid. The first player to make a vertical, horizontal, or diagonal line of five game pieces is the winner. If the board becomes filled and no more moves can be made, the game is a draw. Each player can place one game piece in one turn. A double open-ended row of three is forbidden unless a player is forced to make that play. This refers to a row of three that simultaneously goes in two directions, forming a cross, an X shape or a T shape.
Kottoabis - A fixture of all-night parties, the game involves flinging the dregs left over from a cup of wine at a target. Usually, the participants sit in a circle and toss their dregs at the basin in the center.
Gambling[edit]
Gambling is an acceptable form of entertainment. Bets informal affairs between two people, the wagers are held by a third party and awarded to the win immediately. It is considered theft to wager things you do not have on your person.
Festivals[edit]
Festivals usually include a procession, a sacrifice (typically a cow or bull), and various competitions (music, poetry, and drama, as well as athletics). Beef is the signature food of a festival. It is usually sliced thin and served in a gyro or on a kabob.
Common Festivals[edit]
Illness, Death and the Pyre[edit]
When someone dies the body, which is washed, anointed and adorned with a wreath, is laid out for viewing. The gathered family members lead the mourning by chanting dirges. Mourners will sometimes cut off a lock of their hair and braid it into the departed's. Nothing f the dead is to be kept, or they will haunt you. A loaf of bread sweetened with honey is often made to send with the departed. The Pyre is must be lit by the third day after death. Once the cremation is complete, the house and household objects are thoroughly cleansed with seawater and hyssop (a mint-like plant). Afterward, there is a funeral feast called the perideipnon. The departed is considered the host, and this feast is a sign of gratitude towards those who took part in sending them off.
Sickness and Medicine[edit]
The Four Humors Good health comes from a perfect balance of the four humors blood, phlegm, yellow bile, and black bile. Consequently, poor health resulted from an improper balance of the four humors. Crisanian physicians have documented numerous illnesses. Being too hot, cold, dry or wet disturbs the balance between the humors, resulting in disease and illness. Sanitation, proper diet, and the mind are all important to health.
Ageing[edit]
Crisanians generally abhor aging as it represented a decline from highly prized youth and vigor. However, older warriors, elder philosophers, and statesmen are typically well treated.
Education[edit]
Children are trained in music, art, literature, science, math, and politics. They are taught at home, by their father, until they are about six years old, then they are sent to school, to ensure they can read, write, play an instrument, debate, cook, clean, and sew. At thirteen they enter the military and learn to be good warriors. If their father did his job right they will already know how to use a sica, shield, and spear.
Cuisine[edit]
Cutlery is not often used at the table in Crisania. Forks are never used, knives are used only to cut meat, and spoons are used for soups and broths; though bread can be used instead.
Dining out is common and there are plenty of inns, taverns, and restaurants to choose from.
Common Ingredients
Meat: Fish and shellfish are the main sources of protein. Goat, lamb, mutton, pork, poultry, rabbit and wild game are fairly expensive and so are eaten rarely. Most people eat beef only as part of religious celebrations where cows are sacrificed to the gods, and the meat is cooked and handed out to the public.
Dairy products: There is a wide variety of cheeses made in various regions across Crisania. Cheese, whether fresh, hard, or smoked is typically made from goat's milk; as is yogurt and butter.
Herbs and spices: Basil, bay laurel, caraway, chamomile, cinnamon, cloves, coriander, dill, fennel, garlic, marjoram, mint, onions, oregano, parsley, pepper, poppy seeds, rosemary, saffron, sage, Sideritis, and thyme.
Grains: Mostly wheat and barley, often baked into flatbreads or mixed with legumes for salads and soups. Bitter vetch is considered a famine food, its primary use is to feed cattle.
Legumes: Black bean, broad bean, chickpeas, fava beans, garden pea, grass pea, lentils, and kidney bean
Vegetables: Asparagus, Artichokes, Cardoons, Carrots, cucumbers, eggplant, green peppers, Leeks, okra, onions, potato, Radishes, Squash, tomato, Turnips, Wild celery, and zucchini. Vegetables are eaten as soups, boiled, or mashed, seasoned with olive oil, vinegar, herbs, or fish sauce. In the cities, fresh vegetables are expensive, and therefore, the poorer city dwellers have to make do with dried vegetables.
Fruits: Apples, apricots, bigarade (bitter orange), carobs, figs, grapes, honeydew melon, jujubes, lemons, olives, oranges, peaches, pears, plums, pomegranates, and quinces.
Nuts: Acorns, almonds, beechnuts, chestnuts, hazelnuts, pistachios, and walnuts. Seeds and nuts are included in everything from pastry to main dishes.
Greens: Amaranth, arugula, bitter dock, black bryony, black nightshade, borage, bur chervil, cabbages, cress, dandelion, golden thistle, hartwort, lettuces, mallows, mustard greens, nettles, and richardias.
Dressings and sauces: Honey, fish sauce, lemon juice, Hummus, Tahini, tzatziki, Melitzanosalata, Tirokafteri, egg-lemon sauce, olive oil, and vinegar.
Breakfast
Daktyla (mostly made in rural areas), Eliopsomo (bread with olives), Karydopsomo (bread with walnuts), Lagana (an unleavened bread), Pita, and Stafidopsomo (bread with raisins) are common substitutes the wealthy make for barley bread.
In some areas eggs with staka (clotted cream), pies made with cheese and butter, or yogurt with olive oil and walnuts are the go-to breakfasts. In others, it's toast topped with Tahini, avocado, or olive oil and a bit of cheese. Koulouria (bread rings covered in sesame seeds) is a cheap but surprisingly nutritious breakfast on the go.
A generous piece of homemade bread with some olives, wrapped in a clean kerchief, is the midmorning snack of choice for farmers and day laborers.
Lunch
Dinner
Crisanians generally start a meal with an appetizer and wine or ouzo. The wealthy might have a cheese and meat tasting plate, Deep-fried or fresh vegetables to dip in a variety of sauces and dips, Dolmadakia (grapevine leaves stuffed with rice, vegetables and meat), Garides Saganaki (shrimp in spicy tomato sauce with feta cheese), Kalitsounia (small cheese and/or herb pies with many regional variations), grilled octopus in vinegar, oil, and oregano (always accompanied by ouzo), or Kolokythoanthoi (zucchini flowers stuffed with rice or cheese and herbs). Raw or preserved olives are a common appetizer among all classes, as is Saganaki. Saganaki, means 'small pan' but is used to say fried, usually refers to fried cheese but can be applied to many other foods.
A salad, one of the most important dishes, is next. Salads are made out of peppers, onions, and cheese, or wilted greens, and often dressed with just olive oil and lemon juice. Horiatiki, or country salad, is inexpensive but common among all classes. It is made with tomato, cucumber, red onion, feta cheese, and kalamata olives, dressed with olive oil. Cracked wheat and lemon juice are added in the south, where they also use spring onions instead of red onions. Horta is wild or cultivated greens, steamed or blanched, and dressed with lemon juice and olive oil. In lean times potatoes are added and it is eaten as a light meal. Cabbage salad is made with very finely shredded cabbage and carrot and dressed with salt, olive oil, lemon juice or vinegar dressing.
The main course is often a meat dish with several side dishes for the wealthy and often a single dish for the poor.
As soups are cheap to make they tend to allow more variety in the diet and are served frequently by the lower classes, for the wealthy they are a winter food. Lentil soup is the workman's typical dish, usually served with vinegar and olive oil. Fasolada is common as well, being served in just about every inn in the nation. It's a white-bean soup with tomato, carrot, and a generous amount of celery, often paired with a variety of salty side dishes (like olives or anchovies). Spetsofai is a stew of country sausage, green mild peppers, onions and wine. Stifado is rabbit or hare stew with pearl onions, vinegar, red wine, and cinnamon (goat can be substituted for game). Onion soup served with vinegar, chickpea soup, fish soup with carrots, parsley, celery, potatoes, and onion, and offal soups are among the most common.
Vegetarian dishes and oven-baked layered dished are another way to stretch coin without losing quality. Where Ayleans would use pasta, Crisanians use sliced eggplant, zucchini, squash, leafy greens or phyllo pastry. Any oven-baked layered dished can be made without meat and/or served in a hollowed out eggplant, zucchini, or squash (this is also occasional done with tomatoes, peppers, or other vegetables). Tomato sauce is typically used at the bottom, while another sauce is on top. Feta (sometimes in combination with ricotta cheese), onions or scallions, spinach, and ground meat is by far the most popular variation. A leaf vegetable and rice cooked in lemon and olive oil sauce, tomato fritters with mint (fried in olive oil and typically served with fava), and artichoke hearts, potatoes, carrots baked with olive oil, and dill are the most common vegetarian dishes.
Popular meat dishes include fried meatballs (with a sauce either to dip or poured over); sausage fried with nuts and vegetables; long shaped meatballs with cumin, cinnamon and garlic and boiled in tomato sauce with whole olives (often served with rice or mashed potatoes); lamb or goat baked in a clay pot with large grains and tomatoes, gyros (especially with peppers); lamb marinated in garlic and lemon juice, then slow-baked on the bone in a pit oven; oven-baked lamb with potatoes and other vegetables; grilled lamb chops with lemon, oregano, salt and pepper; oven-baked chicken with potatoes (usually stuffed with fresh fruit); pork with celery; mackerels oven-baked or fried; grilled cuttlefish; grilled octopi; calamari; and grilled swordfish with zucchini, squash, green onions, fresh rosemary, olive oil, red potatoes, tomatoes and salt.
Sweet spices are often used with pork, lamb, or goat meat.
Desserts
Snacks
Beverages
Water and tea are common choices to drink when one does not want alcohol. Water is often flavored with citrus juice. Tea comes in a few select varieties: chamomile, ironwort, Mint (fresh from the garden), or sage (especially mountain sage).
Other common beverages include coffee (hot or cold), dark cherry syrup (mixed with cold water), fresh strained orange juice, and lemon juice either mixed with carbonated water or flat mineral water and you added sugar to taste.
Milk is rarely drunk, as it is considered barbaric. Milk is used for cheese production.
Commerce[edit]
Imports: barley, cheese, glass, grain, pork, perfumes, spices, and wheat.
Exports: beer, figs, fish, lamp oil, livestock (mostly goats and sheep), metalwork, olives, olive oil, pottery, and wine.
Currency: Carved pearls and obols (flat iron rods) are the most common, but electrum (an alloy of gold and silver) and pure silver coins - both struck with the Solitaria's image - are used. The coins are essentially billion and a Thebian coin is just as valuable as a Crisanian one.
Taxation: Direct taxation is not well-developed. A tax on the wealth of the very rich is levied only when needed. The wealthy are expected to support public works. Indirect taxes are quite important. Taxes are levied on houses, herds and flocks, wine, and hay, among other things. Some cities generate funds in other ways, such a gold mines, or taxes on business.
Traits[edit]
The following are regional traits for Crisania:
Gear[edit]
The following is a list of gear commonly available in Crisania:
Weapons: Javelin (akontia), Lance (xyston, Calvery only), Long spear (sarissae, infantry only),
Short spear (Doru), Short sword (xiphos), Short bow (toxa), Sling (sfendonai)
Armor: Breastplate (bell cuirass or linothorax for infantry, or muscle cuirass for Cavalry), Greaves (See Piecemeal Armor), Military Belt (See Piecemeal Armor), Tower Shield
Adventure Gear: Backpack, Bedroll, Cooking Kit, Flint and Steel, Mess Kit, Shovel, Soap, Trail Rations, Waterskin
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