Credit Rating (5e Skill)

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Credit Rating[edit]

If you are tired of keeping track of every single coin you spend in a D&D game then this is just the skill for you.

Creating Credit Rating[edit]

You can replace any skill proficiency with credit rating.

If you play with Credit Rating, you don't start with any money except as noted in your credit rating. When using starting wealth, all currency after buying equipment is discarded. This skill, unlike other skills, is represented by your choice of Charisma or an ability score depending on your class. You can change the associated ability score whenever you gain a level. Class ability scores are detailed in the table below.

Multiclassing

If your character is multiclassing, you can choose between Charisma or the ability score(s) associated with your highest leveled class. If two more classes are tied for most levels, then you can choose between Charisma or an ability score from those classes. Once again, this cannot change until you gain a level.

Class Ability Score
Artificer Intelligence
Barbarian Strength
Bard Charisma
Cleric Wisdom
Druid Wisdom
Fighter Strength or Dexterity
Monk Wisdom or Dexterity
Paladin Strength or Charisma
Ranger Dexterity
Rogue Dexterity
Sorcerer Charisma
Warlock Charisma
Wizard Intelligence
Daily Expense

You have a daily expense based on your credit rating and how rich place or job you have/are in.

Ex. You have a low daily expense for living in a poor country after a shipwreck.
Passive

Credit Rating is never used as an actual skill and is always passive. Your passive credit rating equals: 10 + the ability score it is based on + your starting wealth: the money gained from background, along with starting wealth if you play with that. Consult the table below to see what money you start with.

Passive Credit
Rating
Spending
Level
Starting
Wealth
7 8cp 1sp+6cp
8 1sp 2sp
9 3sp 6sp
10 6sp 1gp+2sp
11 8sp 1gp+6sp
12 1gp 2gp
13 1gp+3sp 3gp+2sp+5cp
14 1gp+6cp 4gp
15 2gp 4gp+5sp
16 2gp+5sp 5gp+7sp+5cp
17 3gp 9gp
18 3gp+5sp 10gp+5sp
19 4gp 12gp
20 4gp+5sp 13gp+5sp
21 5gp 20gp
22 6gp 24gp
23 7gp 28gp
24 8gp 32gp
25 9gp 45gp
26 10gp 50gp
27 12gp 60gp
28 14gp 70gp
29 16gp 96gp
30 20gp 120gp

Whenever you find currency, you may put up to half the amount into your Credit Rating. If you do, your Credit Rating increases by 1 for every 3 gp.

Based on the conditions you live in, your Credit Rating may be reduced. The following is a list of some of the ways your Credit Rating may get reduced:

  • You lose 1 Credit Rating if: you get robbed, you don't have any equipment, you live somewhere poor.
  • You lose 2 Credit Rating if: you get robbed, you don't have any job, the city is actively at war.
  • You lose 3 Credit Rating if: you get robbed, the city is under siege.
  • You lose 4 Credit Rating if: you get robbed, the city is being attacked by mighty enemies.
  • You lose 6 Credit Rating if: you must flee with nothing but what is on you at the moment.
2.00
(one vote)

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