Court Mage (5e Creature)
Court Mage[edit]
Medium humanoid (any race), any alignment Armor Class 11 (14 with mage armor)
Saving Throws Int +8, Wis +6 Arcane Recovery (1/Day). The mage regains up to 6 levels of spell slots of 5th level or lower when it completes a short rest. Ritual Casting. The mage can cast the following spells as rituals, provided they have access to their spellbook: alarm, contact other plane, detect magic, feign death, find familiar, identify, illusory script, magic mouth, skywrite, transcription, unseen servant. Special Equipment. The mage has the following special equipment: an enduring spellbook, a wand of enemy detection, a ring of mind shielding, a component pouch, and a tiny ivory statuette of themselves worth 1500 gp used for the contingency spell. Spellcasting. The mage is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): friends, message, poison spray, prestidigitation *The mage casts these spells on itself before combat. ACTIONSDagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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Court mages are mages in service to royal courts. They often work closely with the ruling class to provide counsel on matters of magic, as well as perform certain magical services such as sending messages instantaneously to distant lands or, uncommonly, even teleportation across those same distances. The many expectations of court mages require them to have a wide grasp of both the arcane arts and social etiquette, as well as the willingness to lay their own lives on the line to protect the lord of the court should a threat present itself. Private Quarters. A court mage often has an office or some other working space at their place of employment. If they have inhabited this space for at least a year, they have likely protected it with a permanent private sanctum spell as well as several glyphs of warding, the alarm spell or magic mouth. Within these private quarters, the court mage might have access to some or all of the following additional equipment: an alchemy jug, a bag of holding, a carpet of flying, a crystal ball, a set of dimensional shackles, a driftglobe, a hat of wizardry, a jar of restorative ointment, a mirror of life trapping, a pearl of power, a potion of maximum power, a ring of spell storing, a robe of useful items, a shield guardian and it's corresponding amulet, a staff of defense, and/or a spare spellbook. Spellbook. Like any proper wizard, a court mage has a spellbook. It contains the following spells: 1st level: alarm, charm person, detect magic, find familiar, identify, illusory script, mage armor, magic missile, protection from evil and good, transcription, unseen servant As long as the court mage has access to its spellbook, it can prepare different spells from its spellbook over the course of a long rest, up to 17 spells total. |
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