Cosmic Power (3.5e Template)

From D&D Wiki
Jump to navigation Jump to search

Cosmic Power[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

This is an alteration to the sorcerer's Cosmic Powers from 4.0e. While it doesn't give spells as it did, it gives a character the ability to change Phases.

"The sun, the moon, and the stars speak to you in the voiceless language of cycles. The natural flow of the seasons tugs at your blood as the tide acts upon the oceans, pushing and pulling with gentle insistence regardless of the storm’s fury, the dragon’s flight, or the antics of otherworldly primordials. Just as the constellations move around the sky in a steady, imperturbable cadence, your spells are strong and unshakable, and tied to energies that can outlast all others.

"The sun, the moon, and the stars speak to you in the voiceless language of cycles. The natural flow of the seasons tugs at your blood as the tide acts upon the oceans, pushing and pulling with gentle insistence regardless of the storm’s fury, the dragon’s flight, or the antics of otherworldly primordials. Just as the constellations move around the sky in a steady, imperturbable cadence, your spells are strong and unshakable, and tied to energies that can outlast all others."

Creating a Cosmicly Posessed Creature[edit]

This can either be aquired or inherited, and can be applied to any creature with an inteligence score of 13 or more.

Size and Type[edit]

Same as base creature. Creature gains the Otherworldly subtype.

Hit Dice[edit]

Same as base creature.

Speed[edit]

Same as base creature.

Armor Class[edit]

Same as base creature.

Attack[edit]

Same as base creature.

Special Qualities[edit]

Soul of the Cosmic Cycle: At the end of a short rest or an extended rest, you choose a cosmic phase from those described below and gain its benefits.

The first time you are reduced to half HP during an encounter, your phase immediately changes to the next higher-numbered phase (or back to the Phase of the Sun if you are in the Phase of the Stars). For example, if you begin an encounter in the Phase of the Moon, after loosing 1/2 your hit points you would be in the Phase of the Stars.

In addition, each time you use a daily attack power, you can choose to change your phase to the next higher-numbered phase immediately after resolving the effects of the power.

1. Phase of the Sun: At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. You also gain resist 5 cold.

2. Phase of the Moon: You gain a bonus to AC equal to the number of conscious enemies adjacent to you. You also gain resist 5 psychic.

3. Phase of the Stars: Whenever an enemy’s attack misses you, you can teleport a number of squares equal to your Strength modifier as a free action. You also gain resist 5 radiant.

The resistance granted by this class feature increases to 10 at 11th level and to 15 at 21st level. While you have resistance from this class feature, your attacks ignore all targets’ resistance to that damage type up to the value of your resistance.

Feats[edit]

Cosmic Persistence: While you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.

Cosmic Power: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier. The bonus equals your Strength modifier + 2 at 11th level and your Strength modifier + 4 at 21st level.

Environment[edit]

Varied

Organization[edit]

Most come from the more arcane locations, but Cosmically possessed can be found in most places.

Challenge Rating[edit]

Adds two to the base creature's challenge rating.

Treasure[edit]

Same as base creature.

Alignment[edit]

Same as base creature.

Advancement[edit]

By character class.

Level Adjustment[edit]

+2



Back to Main Page3.5e HomebrewCreaturesTemplates