Corrupted Skeleton (5e Creature)
Corrupted Skeleton[edit]
Medium undead, chaotic evil Armor Class 16 (leather armor, shield)
Saving Throws Dex +5, Con +5 Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the skeleton drops to 1 hit point instead. ACTIONSMultiattack. The skeleton makes two attacks. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Disassemble. The skeleton disassembles into a pile of bones. While disassembled, the skeleton appears to be inanimate. A creature can make a DC 15 Wisdom (Perception) check to identify the bones as a creature. While it is disassembled, the skeleton can't move or take actions, except a bonus action to reassemble itself.
|
The corrupted skeleton is a minion to the great Lunar Stalker, who rules the "Lunar's Hunt" in the Abyss. These skeletons will attack living creatures on sight. |
Back to Main Page → 5e Homebrew → Creatures