Corrupted Saint (5e Subclass)

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Corrupted Saint(Martial Archetype)[edit]

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Spreading Anguish[edit]

When you reach level three you gain corruption points equal to your fighter level you can spend these dice to do necrotic damage in addition to the damage on a hit. These dice start as d6's and become d8's at level 6, d8's at level 10, d10's at level 14, d12's at level 19. you regain all points on a long rest. in addition to adding damage to attack rolls you can cast a spell, for each level above first costs an additional corruption point. the list of spells that you can cast is at the bottom of the subclass, any spells cast with this feature that deal radiant damage deal necrotic damage instead, any other damage type that spell might deal acts as normal. Your knows spells are 1/3 level + Constitution, you also learn a cantrip at 3rd, 6th 10th, 15th, and 20th levels. Additionally your spell casting modifier is con.

Consuming Strain[edit]

Upon reaching seventh level you may enter a rage that lasts for an amount of time equal to your Constitution modifier minimum of 1 minute. In this rage you lose all sense, attacking the closest person to, gaining advantage on the first attack you make on each turn for the duration. Until the end of the ability, you may spend a corruption point to gain temporary hit points equal to your con mod each time you hit a target on that turn until your rage ends (this ability can stack on itself), at the end of your rage you gain 1 exhaustion point for each time you used this ability to gain temp hitpoints and cannot use this ability again until you lose all the exhaustion points gained by this ability (if you would gain enough exhaustion points for you to die from this ability you must make a Constitution saving throw (DC equal to 10 + the amount of exhaustion point you have over the amount that would put you to sleep) for each of these points.

Resonating strife[edit]

Starting at 10th level when you hit a target with an attack on your turn you may force another enemy within 5 feet make a Dexterity saving throw (DC=10+prof+Dexterity) on a failed save it takes half the damage that you dealt on the first hit and on a success it takes a quarter. You can use this ability an amount of times equal to your Wisdom modifier (min 1) regaining these uses on a short or long rest.

At level 18 the damage of this increases to the full damage of the original hit on a failed save and half on a successful one.

Blistering Wrath[edit]

When you reach level 15 and roll an 18 or higher on die for an attack roll you deal an additional amount of damage equal to half your level + your Dexterity and con mods rounded up. In addition the target takes an additional half damage of the attack at the start of their nest turn. You may expend 4 corruption points to double the damage dealt by this ability. The doubling part of this ability can only be used a number of times equal to your Constitution modifier.

Reaping Fury[edit]

Starting at level 18 when you take the attack action on your turn you can increases the number of strikes you make by spending an additional 3 corruption points per extra attack. All attacks gained from this ability can stack upon the extra attack class feature. Once you use this ability you cant use it again until you finish a long rest.

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