Corrupted Human Bandit (4e Creature)

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Corrupted Human Bandit[edit]

Corrupted Human Bandit
Level 2 Elite Skirmisher
Medium Shadow humanoid (undead)
XP 250
HP 60; Bloodied 30 Initiative +6
AC 18; Fortitude 14, Reflex 17, Will 12 Perception +1
Speed 6
Vulnerable 10 radiant
Saving Throws +2; Action Points 1
Standard Actions
Basicmelee.png Mace ♦ at-will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d8 + 3 necrotic damage, and the corrupted human bandit shifts 1 square.
Ranged.png Corruption Fling ♦ at-will
Attack: Ranged 10 (one creature); +5 vs. Reflex
Hit: 1d10 + 3 necrotic damage.
Close.png Shadow Burst ♦ encounter
Requirement: The corrupted human must be bloodied
Attack: Close burst 2 (all enemies in burst); +4 vs. Reflex
Hit: 3d6 + 3 necrotic damage.
Triggered Actions
Corruption Dissolution ♦ encounter
Trigger: The corrupted human is missed by a melee attack
Effect: (Immediate reaction); The corrupted human bandit teleports 6 squares.
Str 10 (+1) Dex 17 (+4) Wis 10 (+1)
Con 6 (–1) Int 11 (+1) Cha 9 (+0)
Alignment Evil Languages Common
Equipment mace

Corrupted human bandits were once ordinary human thugs. A constant life spent in the darker places of the world, however, eventually exposed them to pockets of raw energy from the Shadowfell, turning them into undead abominations. Now they retain nothing of their former lives, existing only to spread their corruption throughout the world.

Corrupted Human Bandit Tactics[edit]

A corrupted human bandit begins combat by using corruption sling from a distance. If foes close in, it uses its mace while attempting to move to an advantageous position. It will use its necrotic strike as soon as it is bloodied, but saves shadow burst until it can get multiple foes in range.

Corrupted Human Bandit Lore[edit]

A character knows the following information with a successful Arcana check.

DC 15: The monster resembles a common street thug that's been morphed into an evil creature of darkness.

DC 20: Corrupted human bandits are individuals who have been tainted by exposure to the Shadowfell. Regardless of their former life, they are now irredeemably evil, twisted shells of their former self.

DC 25: Dark energy has been used to suck the bandit's soul out. The remainder is a shell of a body filled with Shadowfell energy. If left alive too long, the corrupted bandit will be ripped apart from the excess shadow energy and the body will turn into a portal to the Shadowfell

Encounter Groups[edit]

Corrupted human bandits are likely to be found leading any lesser undead creatures, especially those native to the Shadowfell.

Level 2 Encounter (XP 615)

  • 1 corrupted humanoid bandit
  • 1 corruption corpse
  • 5 zombie rotters

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