Corpsefire (3.5e Spell)
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Necromancy [Evil] | |
Level: | Cleric 7, Spirit Shaman 7, Sorcerer/Wizard 8, Warmage 8 |
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Components: | V, S, M/DF |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | Mobile Emanation (see below) |
Duration: | Concentration (up to 1 round/level) |
Saving Throw: | Reflex for half (see below) |
Spell Resistance: | No |
When you cast this spell, a blue-grey haze floats out from
your hand to fill the targeted area. Any corpses in this
area immediately emit blue flames that fill an area 20 ft.
in diameter centred on the dead body. Any creatures in
the areas filled with blue flame suffer 4d6 hit points of
cold-based damage. A successful Reflex save reduces
this damage by one-half.
Once a body has been ignited with corpsefire it may
not be used to generate further flames. New bodies
thrown into the haze emitted by this spell will burst
into corpsefire flames as soon as they land within the
affected area.
Material Component: A finely carved crystalline flame with a value of at least 800 gp.
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