Copperclaw Clan (5e Subrace)
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As much as dwarves tend to love the earth, digging deep into it to mine, and for some, make their home, they find the oceans an unknown and dangerous place. But denizens of the city of Ragnustad did not get the choice to avoid it. The dwarves sunk with the city, too deep to reach the surface without great risk, and were forced to adapt or die. The Copperclaw clan chose to adapt.
Copperclaws are bulky, with hardened, reddish-orange skin, and a craggy shell over their backs. Their eyes are beady and black, set to the sides of their heads, and their noses have almost entirely faded to flat plates on the face. One of their hands still looks mostly like a humanoid one, if a bit thicker and crusted, but the other has seen its fingers merge and sharpen into a piercing point, forming a claw with the hardened thumb.
When Ragnustad first sank, the Copperclaw clan was chosen to lead repairs on the sunken city. Many of the buildings, though damaged, were not totally destroyed, and could be rebuilt with the proper materials. The Copperclaws found themselves scuttering about the city with materials and tools while the other dwarves had their chances to explore their new home in the deep. Some found themselves jealous and tried to instigate revolts against the establishment that put them up to this. But most simply resigned to it, knowing it had to be done. Some even embraced a new role as caretakers of an unruined city.
Ability Score Increase. Your Strength score increases by 1.
Amphibious. You can breathe both air and water.
Sea Adaptation. You have a swimming speed of 25 feet.
Claw. One of your hands is replaced with a claw, which can grab objects, but not manipulate them precisely. You can also use this claw to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write Aquan