Copperclaw Clan (5e Subrace)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:20, 12 June 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Dwarf Subrace[edit]

As much as dwarves tend to love the earth, digging deep into it to mine, and for some, make their home, they find the oceans an unknown and dangerous place. But denizens of the city of Ragnustad did not get the choice to avoid it. The dwarves sunk with the city, too deep to reach the surface without great risk, and were forced to adapt or die. The Copperclaw clan chose to adapt.

Physical Description[edit]

Copperclaws are bulky, with hardened, reddish-orange skin, and a craggy shell over their backs. Their eyes are beady and black, set to the sides of their heads, and their noses have almost entirely faded to flat plates on the face. One of their hands still looks mostly like a humanoid one, if a bit thicker and crusted, but the other has seen its fingers merge an sharpen into a piercing point, forming a claw with the hardened thumb.


When Ragnustad first sank, the Copperclaw clan was chosen to lead repairs on the sunken city. Many of the buildings, though damaged, were not totally destroyed, and could be rebuilt with the proper materials. The Copperclaws found themselves scuttering about the city with materials and tools while the other dwarves had their chances to explore their new home in the deep. Some found themselves jealous, and tried to instigate revolts against the establishment that put them up to this. But most simply resigned to it, knowing it had to be done. Some even embraced a new role as caretakers of an unruined city.

Ability Score Increase. Your Constitution score increases by 2.
Child of the Sea. You have a swimming speed of 30 ft, and you can breathe air and water.
Claw. One of your hands is replaced with a claw, which can grab objects, but not manipulate them precisely. Attacking with it deals 1d4 + your STR mod of Piercing damage.
Languages. You can speak, read, and write Aquan

Back to Main Page5e HomebrewCharacter OptionsSubraces

Home of user-generated,
homebrew pages!