Contract Sniper (4e Future Technique)
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Overcharge: When you use this power, you can roll a d20.
♦10+: The critical hit range for the power increases to 18-20, and the target cannot benefit from concealment, total concealment, cover or superior cover against the attack.
♦9 or less: After the attack, the contract sniper demands a payment of credits before the technique can be used again. The amount is equal to the cost of a piece of simple equipment of your level.
|Contract Sniper||Bio Technique|
|From seemingly nowhere, you hear the whoosh-smack of a high calibre bullet removing your target's head.|
|Encounter Bio, Physical|
|Minor Action||Close burst 10|
|Target: One creature in burst|
|Attack: Your level + 7 vs. AC|
|Hit: 1d10 + twice your level physical damage|