Conjuration Subschools (Pathfinder Alternate Class Feature)
Devil Subschool[edit]
This school focuses on summoning devils to do your bidding.
Class: Any class with the Conjuration arcane school.
Replaces: These powers replace the acid dart and dimensional steps powers of the conjuration school.
Infernal Calling (Su): Whenever you cast a summon monster spell to summon hell hounds or any creature with the devil subtype, you summon one additional creature of that kind.
Summon Devil (Sp): At 8th level, once per day, as a full round action, you may cast a specialized summon spell to summon one devil with a CR equal to your class level or lower. This devil serves for 1 hour (or until slain or released). A summoned devil may not use its own summon ability for 1 hour.
Source Wayfinder 11
Sloth Subschool[edit]
Long ago, ancient wizards embraced the sin of sloth in order to enhance their conjuration spells. You follow a similar discipline and have learned to harvest the sin of sloth, taking it easy and allowing your conjured minions to fight for you.
Class: Any class with the Conjuration arcane school.
Replaces: The following school powers replace all of the normal powers of the conjuration school.
Focused Conjurations (Su): Your lazy focus on summoning creatures allows you to cast summoning spells with relative ease. You can still take move actions in any round in which you cast a spell of the summoning or calling subschool with a casting time of 1 round or longer, and you can take 10 on concentration checks made to cast such spells. At 20th level, you can cast spells of the summoning subschool with a casting time of longer than a standard action as a standard action.
Easy Step (Sp): You can instantly transport yourself or a touched character a short distance, rather than walking. As a swift action, you can instantly teleport yourself or a willing touched character up to 10 feet. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Slovenly Servitor (Su): At 8th level, you can conjure a lowly magical servitor to help you with minor tasks. The summoned servitor takes the form of a kobold, which obeys your commands to the best of its ability. You can summon or dismiss this servitor as a full-round action. The kobold can remain for a number of minutes each day equal to your wizard level, which need not be consecutive, but must be spent in 1-minute increments.
Source Weekly Wonders: Archetypes of Sin VI (Sloth) from Necromancers of the Northwest
Summoning Subschool[edit]
Class: Any class with the Conjuration arcane school.
Replaces: The following school power replaces the acid dart and dimensional steps powers of the conjuration school.
Summon Elemental (Sp): At 2nd level, as a full-round action, you can summon a single elemental whose Hit Dice does not exceed your wizard level. This otherwise functions as summon monster I, except that it is not affected by your summoner’s charm class feature. You can dismiss the elemental as a free action, and can have the elemental summoned for a total number of rounds each day equal to your wizard level.
Advanced Summons (Su): At 8th level, whenever you cast a conjuration (summoning) spell, the summoned creature automatically gains the advanced simple template.
Source Advanced Arcana I from Necromancers of the Northwest
Back to Main Page → Pathfinder Homebrew → Character Options → Alternate Class Features