Concussive Blows (5e Feat)

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Concussive Blows

Prerequisites: Strength 13 or higher
Your powerful blows daze and stun your opponents. You gain the following benefits:

  • Whenever you score a critical hit on a melee weapon attack with a bludgeoning weapon, the target is stunned until the end of your next turn and roll another d20. On a 20, the creature is also paralyzed until the end of your next turn.
  • You can choose to have disadvantage on a melee weapon attack with a bludgeoning weapon. On a hit, your target must make a Constitution saving throw against a DC equal 8 + your proficiency bonus + Strength modifier. On a hit, your target is stunned until the end of your next turn.
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