Commando[edit]
You are a highly trained soldier who will stop at nothing to get the job done. Commandos are trained in hand-to-hand combat, physical stamina, interrogation resistance and survival techniques - but above all else they must be intelligent enough to analyze the best course of action in high-threat situations
Appearance: You have a well-toned physique and look aware of your surroundings. You have short or tied-up hair and your nails are short. Veterans may have scars or a thousand-yard stare.
Commando Traits
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Ability: Intelligence
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Power Source: Bio; +2 to Bio overcharge.
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Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
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Resilience (Level 1): Gain a +1 bonus to Fortitude, Reflex and Will
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Heroic (Level 1): When you are dying, you don't fall unconscious until you have failed one death saving throw.
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Commando Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target grants combat advantage until the end of your next turn.
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Commando Clinch
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Commando Novice
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Your calculated jabs prepare the target for a clinch hold. If they don't back off, you can throw them to the ground.
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At-Will Physical, Bio
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Standard Action
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Melee 1
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Target: One creature
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Attack: Intelligence + your level vs. Reflex
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Hit: 1d6 + Intelligence modifier + your level physical damage. If the target is adjacent to you at the end of its turn, it is knocked prone.
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True Mettle
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Commando Utility
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You won't allow a mere sucking chest wound to slow you down.
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Encounter Healing, Bio
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Minor Action
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Personal
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Effect: You regain hit points equal to 5 + your level and make a saving throw with a +5 bonus.
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Commando Weapon Strike
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Commando Expert
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You're surrounded... so you unleash the secret techniques of your weapon style.
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Encounter Physical, Weapon, Bio
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Standard Action
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Close burst 2
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Target: Each creature in burst
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Attack: Intelligence + your level + weapon accuracy vs. AC
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Hit: 2[W] + Intelligence modifier + your level physical damage
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Miss: Half damage
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