Combat Magic (5e Subclass)
Combat Magic[edit]
Sorcerer Subclass
The Nimble Spellsword by Manuel Castañón |
Those who have a Combat Magic bloodline have the abilities to change their magic to close range instead of from a distance. Those who have this bloodline tend to have a strong defense and offense when it comes to attacks. They tend to excel when it comes to combat
- Defensive Constitution
Starting when you select this subclass at 1st level, your skin grows stronger becomes useful for battle. You are able to use your Defense to raise an extraordinary amount. While you are not wearing armor, your AC equals 10 + your Constitution modifier + your Charisma modifier.
- Arcane Swordsman
Also at 1st level, you gain proficiency with simple and martial weapons. In addition, whenever you make a melee weapon attack as part of the casting of a spell, you use your melee spell attack bonus, instead of your melee weapon attack.
- Close Range Spell Transformation
When you reach 6th level, you are able to transform a normally ranged attack to close range. When you cast a spell that targets one or more creatures with a ranged spell attack, you may instead reshape that spell so that it can only target creatures within 5 feet of you as a melee spell attack. Whenever you change a long range spell to one of melee add half of your proficiency bonus to your attack, as well as one extra die of the spell’s damage roll.
- Advanced Magic Combat
At 14th level, your expertise in close combat has risen to new heights. When you cast a spell that targets yourself, you can cast it as a bonus action on your turn, rather than an action.
In addition, casting a spell on yourself doesn't prevent you from using an action to cast another spell, regardless of the spell level.
- The Magic Body
At 18th level your physical body has been imbued with magic to the outer shell of your body. When you gain this feature you gain resistance to bludgeoning, piercing, and slashing damage.
In addition, your movement speed doubles.
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