Combat Fishing Rod (3.5e Equipment)

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Two-Handed, Exotic, Melee
Cost: 32gp
DMG (S): 1d4
DMG (M): 1d4
DMG (L): 1d6
Critical: 19-20/x2
Range Increment: --
Weight1 3 lbs.
Type2 Bludgeoning
1 = Weight figures are for Medium weapons. A Small weapon weighs
      half as much, and a Large weapon weighs twice as much.
2 = When two types are given, the weapon is both types if the entry specifies “and,”
      or either type (player’s choice at time of attack) if the entry specifies “or.”

This is a normal fishing rod except that the hook was replaced by a dagger.

This weapon is a 15 ft reach weapon that does damage based on the attached weapon. Most Light weapons can be attached to the rod, such as a light mace, kukri, dagger, etc. To add a different weapon, you must replace the current one which takes a Full-round action. So a Combat Fishing Rod with a Light Mace attached would be worth 35gp, 1d6 Bludgeoning 20/x2, 6 lb. If the Combat Fishing Rod has no weapon attached, treat as a Whip. For enchantment purposes, use the attached weapon. So if you had a +1 Dagger attached, you would use that to determine damage etc., if you had a +1 Shocking Light Mace you would use that.

  • Cost: (30 + Attached Weapon)gp
  • Damage: Use Attached Weapon (must be light weapon)
  • Crit: Use Attached Weapon (must be light weapon)
  • Weight: (2 + Attached Weapon) lb.



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