Combat Expertise (TOWW)
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This page is a part of the Homebrew setting "The Old Wild World." |
Material on this page may not be suitable for traditional 3.5e gameplay. |
Combat Expertise [General][edit]
Prerequisites:[edit]
Intelligence: 13, base attack bonus +6.
Benefit:[edit]
When you use the general action or the full attack action, you can take a penalty of as much as –6 on all of your attack rolls and add the same number (+6 or less) as a bonus to your defense rolls. This number may not exceed your Base Attack Modifier (TOWW). The changes to attack rolls and defense rolls last until the beginning of your next turn.
Special:[edit]
If used with a ranged attack, instead add half of the amount subtracted to your defense rolls.
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