Colossari (5e Creature)

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Colossari, The Titans of Light[edit]

Gargantuan celestial, lawful good or lawful neutral, driven by their cosmic duties.


Armor Class 23 (natural armor)
Hit Points 700 (40d20 + 280)
Speed 50 ft., jump 80 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 24 (+7) 18 (+4) 20 (+5) 22 (+6)

Saving Throws Str +18, Con +15, Wis +13
Skills Athletics +18, Insight +13, Perception +13
Damage Resistances Radiant, Lightning, Cold
Damage Immunities Bludgeoning, Piercing, and Slashing from non-magical attacks
Condition Immunities Frightened, Charmed, Petrified, Exhaustion
Senses Passive Perception 24. Truesight 120 ft.
Languages — Celestial, Common, telepathy 200 ft.
Challenge 26 (90,000 XP XP)


Legendary Resistance (3/Day).If the Colossari fails a saving throw, it can choose to succeed instead.

Titanic Form. The Colossari’s space is 20 ft. x 20 ft., and its reach is 15 ft. It cannot be knocked prone or grappled by creatures smaller than Gargantuan.

ACTIONS

Multiattack. The Colossari makes three Skyhold Strike attacks and uses Mountain Breaker if available.

Skyhold Strike. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 50 (6d10 + 10) force damage. On a hit, the target must succeed on a DC 23 Strength saving throw or be pushed 30 feet and knocked prone.

Mountain Breaker. (Recharge 5–6) The Colossari slams the ground or a structure, causing shockwaves. Each creature within 60 feet must make a DC 23 Dexterity saving throw or take 72 (12d10) force damage and be knocked prone. Structures and terrain in the area take double damage.

Beacon of Light. (Recharge 5–6) The Colossari emits a beam of radiant energy in a 90-foot cone. Each creature in the cone must make a DC 22 Dexterity saving throw. On a failed save, the creature takes 88 (16d10) radiant damage and is blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.


LEGENDARY ACTIONS

The Colossari can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Colossari regains spent legendary actions at the start of its turn.

Skyhold Strike (Costs 2 Actions)The Colossari makes one Skyhold Strike.

Colossal Stride (Costs 1 Action). The Colossari moves up to half its speed without provoking opportunity attacks. This movement can ignore difficult terrain and small obstacles (no larger than 10 feet tall).

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Art by AI generated by Kirinaru

Colossari, The Titans of Light

The Colossari are towering, humanoid beings standing over 40 feet tall. Their forms are sleek and muscular, with silver-hued skin that shimmers faintly in the light. Intricate lines of glowing blue, red, or gold crisscross their bodies like natural runes. Their eyes shine like stars, and a central core of light pulses faintly in their chests, acting as both their heart and the source of their radiant powers.

The Colossari hail from the Skyhold Realms, a plane of light and energy that exists in tandem with the Material Plane. They were created in ancient times by celestial entities to defend worlds from titanic threats—aberrations, kaiju, and other colossal beings of destruction. Although once numerous, the Colossari are now rare, wandering champions who occasionally descend to mortal realms to uphold balance.

Their existence is bound by a sense of duty, and they live for centuries, often entering deep slumber until the world calls upon them once more.

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