Colossari (5e Creature)
Colossari[edit]
Gargantuan celestial, lawful good (50%) or lawful neutral (50%) Armor Class 23 (natural armor)
Saving Throws Str +18, Con +15, Wis +13 Legendary Resistance (3/Day). If the colossari fails a saving throw, it can choose to succeed instead. Siege Monster. The colossari deals double damage to objects and structures. ACTIONSMultiattack. The colossari makes three Skyhold Strike attacks and uses Mountain Breaker if available. Skyhold Strike. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 43 (6d10 + 10) force damage. On a hit, the target must succeed on a DC 23 Strength saving throw or be pushed 30 feet away from the colossari and knocked prone. Special Attack (Recharge 5-6). The colossari uses one of the following special attacks: Mountain Breaker. The colossari slams the ground or a structure, causing shockwaves. Each creature within 60 feet of the colossari must make a DC 23 Dexterity saving throw. On a failed save, a creature takes 66 (12d10) force damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.
LEGENDARY ACTIONSThe colossari can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The colossari regains spent legendary actions at the start of its turn. Colossal Stride. The Colossari moves up to half its speed without provoking opportunity attacks. This movement can ignore difficult terrain and small obstacles (no larger than 10 feet tall). |
The colossari are towering, humanoid beings standing over forty feet tall. Their forms are sleek and muscular, with silver-hued skin that shimmers faintly in the light. Intricate lines of glowing blue, red, or gold crisscross their bodies like natural runes. Their eyes shine like stars, and a central core of light pulses faintly in their chests, acting as both their heart and the source of their radiant powers. |
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