College of the Toréador, Variant (5e Subclass)
College of the Toréador[edit]
Bard Subclass
Not all Bards feel drawn to singing, storytelling or playing music with an instrument. There are those who have felt drawn to the art, or as some would say, the incredible performance and thrill of the dance with the Noble Bull! Many bards have felt the urge to throw themselves into the arena where they stand one on one with the noble and honorable beast whose horns have drawn such death it is nigh impossible to not fear for your very life! Often known as Matadors, Toréadors or Toreros, these bold Bards learn the art of the dance with the bull using their skills of tumbling, jumping and the use of True Strike to finish off this noble, honorable dance of Death.
A common weapon used by Toréadors is the Banderilla and the cape is called capa de brega.
- Tercio de Varas
Upon entering the College of the Toréador at 3rd level, there begins the three stages of training. Tercio de Varas is the first of the three. Known as the “Lancing Third” Tercio de Varas teaches the bard to avoid danger while connecting with the bull. Through various acts of tumbling, jumping and diving around the noble beast the bard begins to perform the ritual “Dance of the Bull”. When using the Dodge action you add your proficiency bonus. You may also substitute your Charisma modifier on your Armor Class instead of your Dexterity modifier if your Charisma is a higher score.
- Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.
- Defense
While you are wearing armor, you gain a +1 bonus to AC.
- Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
- Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
- Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- Bonus Proficiencies
Also at 3rd level, you gain one additional skill proficiency of your choice, and proficiency with medium armor and shields. The Toréador must always be quick to adapt and learn for their safety during their performance.
- Furia del Toro
Also at 3rd level, you can channel your bardic knowledge of combat and the experience of the Plaza del Toros into a ferocious rage. As a bonus action, you can expend two uses of your Bardic Inspiration to enter an inspired rage or inspire an ally within 30 feet of you who can hear you. While raging, the target gains the following benefits if it isn't wearing heavy armor:
- Choose between Strength or Dexterity. You have advantage on checks and saving throws with the chosen ability.
- When you make a melee weapon attack using the chosen ability, you gain a bonus to the damage roll equal to half your proficiency bonus.
- You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action.
- Tercio de Banderillas
When you achieve 6th level of the College of the Toréador, you begin to learn the second of the three stages of training. Known as the “Barbing Third”, the toréador becomes a weapon of vicious accuracy and speed. When you hit a creature with fewer than one-third of its hit points remaining you can take the maximum of your attack's damage die instead of rolling. You can use this ability a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
- Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, should both of those attacks hit, you can use a bonus action to rally one of your allies within 20 feet of you who can see and hear you, allowing them to use their reaction to make one weapon attack. You can rally this way a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
- Burlar del Toro
Also at 6th level, you can use a bonus action on your turn to taunt a creature you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Charisma saving throw against your spell save DC. On a failed save, the creature has disadvantage on attack rolls made against targets other than you. The target automatically succeeds on the saving throw if it is immune to being charmed. The toréador is a master of arrogance and beauty all in one action.
- Tercio de Muerte
When you achieve 14th level, you obtain the title Maestro or Maestra and learn the third stage, known as the “Third of Death.” After you cast a spell with your action on your turn, you can make a melee attack with your bonus action. Additionally, if the spell you cast gives an enhancement to a melee attack or a melee weapon, you may add your Charisma modifier to the attack's damage. As an example, casting true strike and then attacking with a rapier. The toréador is a master of the art of the killing strike, focusing their magic to enhance their killing performance.
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