College of the Thespian (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

College of the Thespian[edit]

Bard Subclass

Some bards might find themselves caught up in their stories and roles that they embody aspects of them. College of the Thespian bards, whether through the likes of comedy or tragedy, enthrall their audiences with their performances.

Features[edit]

Prop Work[edit]

Starting at 3rd level, you can take an action to touch any non-magical, tiny object or trinket and make it into your spellcasting focus.

When you make an object into your spellcasting focus this way, within a fifty foot radius of you, you can move it around as if using the Telekinesis spell on it, and make it magically appear in your hand.

Dramatic Aspects[edit]

At the end of a long rest, you can imbue yourself with a dramatic aspect. This aspect lasts until a long rest.

Aspect of Comedy. After you make an attack roll, you can choose to roll a bardic inspiration die and add it to the result. After you hit an opponent this way, for one turn, they have a minus five penalty on attack rolls against you for one turn.

Aspect of Tragedy. After you make an attack roll, you can choose to roll a bardic inspiration die and add it to the result. After you hit an opponent this way, their movement is reduced by ten feet for one turn.

Aspect of the Satyr. After you make an attack roll, you can choose to roll a bardic inspiration die and add it to the result. After you hit an opponent this way, you gain the benefits of the disengage action for one turn.

Stage Presence[edit]

Beginning at 6th level, each dramatic aspect gains additional benefits.

Aspect of Comedy. As an action, you can roll a bardic inspiration die, and choose a number of creatures equal to the result within a fifty foot radius of you. The creatures of your choice must succeed wisdom saving throws or fall prone with laughter for a minute. Creatures with an intelligence score of four or less aren't affected. This condition ends if the creature takes damage.

Aspect of Tragedy. As an action, you can roll a bardic inspiration die, and choose a number of creatures equal to the result within a fifty foot radius of you. The creatures of your choice must succeed wisdom saving throws or become frightened for five rounds. This condition ends if the creature takes damage.

Aspect of the Satyr. As an action, you can roll a bardic inspiration die, and choose a number of creatures equal to the result within a fifty foot radius of you. The creatures of your choice gain the benefits of the disengage action.

Standing Ovation[edit]

At 14th level, you can muster up all you energy to make one final stand.

Once per long rest, as a bonus action, all creatures of your choice in a fifty foot radius of you gain hit points equal to four times the maximum value of your bardic inspiration die, remove the prone condition from themselves if they have it, and gain an additional twenty feet of movement.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: