College of the Stars (5e Subclass)
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College of the Stars[edit]
This College belongs to the Bard class.
The College of the Stars archetype allows the user to harness and use the power of the stars to aid his allies and damage his foes. You gather power from the sun at day and the various stars and constellations. Naturally, being a being who has celestial and solar power flowing through their veins, you become restless, having your body animated by the power of the stars.
- Nuclear Fusion
At the 3rd level, you can use one use of bardic inspiration as an Action to cause a purple-greenish type of beam to flow down from a target creature within 60 feet. That creature must succeed on a Constitution saving throw against your spell save DC, or take radiant damage equal to the number rolled on the die and is poisoned until the end of your next turn.
If the creature fails by 5 or higher, the target also suffer 1 level of exhaustion.
- Nuclear Fission
Also at 3rd level, whenever you make a ranged attack using a projectile, you can spend 1 inspiration die as a reaction to split the projectile, causing it to explode. In addition to the normal effects of the attack, the target of the projectile, and all creatures within 5 feet must succeed on a Dexterity saving throw, or take fire and bludgeoning damage equal to a roll of your bardic inspiration die.
- Starpiriations
Due to the energy of the universe flowing in your veins, you no longer need to sleep. At 6th level, you gain the full benefits of a long rest after meditating for four hours.
- Eyes of the Multiverse
To others, your eyes glow with a mystical and ancient power that slightly unnerves any who look directly into your eyes for a few seconds to let the immense age and amount of energy settle in to their system. At the 6th level, you focus the power of the multiverse into your eyes as an Action, giving you truesight for up to a range of 60 feet for 1 minute.
Once you use this feature, you can't use it again until you finish a short or a long rest, unless you spend a Bardic Inspiration die to do so again.
- Stardust Trail
Your attacks are now contagious, planting atoms and other astral material onto the victim which allows you to explode each stack of atoms on the opponent to deal major damage. At 14th level, you can cast sickening radiance without spending spell slots, on a creature poisoned by your nuclear fusion feature.
When you do so, the area of the spell moves with the creature chosen as your target for it.
Once you use this feature, you can't do it again until you finish a short or a long rest.
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