College of the Soul Star (5e Subclass)
From D&D Wiki
College of the Soul Star[edit]
Bard Subclass
While all bards rely on their voices, a Soul Star specializes in using their voice to cause magical effects and even turn their enemies against themselves. When not singing, a Soul Star has an autonomous puppet at their side that can help them fight.
- Bonus Proficiencies
When you join the College of Soul Star at 3rd level, you gain proficiency in Arcana, Medicine, and Performance. You also no longer need to have an instrument to use your bardic skills, instead now being able to rely entirely on your voice.
- Apprentice Puppetry
Also at 3rd level, you have learned how to create a magical pierrot puppet – a tiny-sized marionette with a short sword to fight alongside you.
You can use your bonus action to pull the puppet out or stow it away. The puppet can move independently of you, but it shares your initiative. The puppet cannot move more than 15 feet away from you. If you or the puppet get more than 15 feet from each other, the magic of the puppet fades and it collapses until you move within 15 feet of it again. You must spend your action to allow the puppet to attack. The puppet's HP is equal to an amount of d4s as your bard level (i.e. if you're bard level is 3, it has 3d4 hit points) and has an AC of 13. The puppet's attack roll is 3 + your proficiency bonus.
The puppet is counted as a construct and so cannot be healed by healing spells, but you can spend a spell slot to create a “Marionette Healing Potion” that can be used to heal the puppet for 2d4 hit points. Every spell level you use above 1st level increases the healing of the potion by 1d4. Your puppet's HP is fully restored after a long rest. The puppet also cannot be poisoned, and cannot be charmed, exhausted, frightened, poisoned, or put to sleep.
- Charming Voice
At 6th level, using your voice, you are able to cast charm person innately without somatic components and without spending a spell slot. After you have used this ability, you cannot use this again until you complete a long rest.
At 14th level, you can use this ability twice before requiring a long rest.
- Advanced Puppetry
At 6th level, you learn how to create a magical colossal puppet – a medium-sized marionette with giant fists – to fight alongside you. This puppet follows the same rules as your pierrot puppet. However, this puppet's HP is equal to an amount of d8s as your bard level and has an AC of 16. It also deals 2d6 bludgeoning damage. The puppet's attack roll is 5 + your proficiency bonus. You can only have one of the two puppets active at any time.
Additionally, the attacks of both of your puppets now count as magical.
- Master Puppetry
At 14th level, your puppets are no longer bound to you. When you pull out a puppet, it can now roll its own initiative and take its own turn. The puppet's Intelligence, Wisdom, and Charisma score become your own. It also does not have to stay within 15 feet of you. You still cannot pull out more than one puppet at a time.
Pierrot Puppet[edit]
Tiny construct, unaligned Armor Class 13
Damage Immunities Poison Immutable Form. The pierrot puppet is immune to any spell or effect that would alter its form. ACTIONSShortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
|
Colossal Puppet[edit]
Medium construct, unaligned Armor Class 16
Damage Immunities Poison Immutable Form. The colossal puppet is immune to any spell or effect that would alter its form. ACTIONSSlam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) bludgeoning damage.
|
Back to Main Page → 5e Homebrew → Character Options → Subclasses