College of Sound (5e Subclass)

From D&D Wiki
Jump to navigation Jump to search

College of Sound[edit]

Bards of the college of Sound pursue the perfection of sound and music, and are able to use music and sound to great effect.


Bonus Proficiencies

When you join the College of Sound, you become proficient with all instruments.

Additionally, you gain advantage on Intelligence (Investigation) checks made to identify or discern the source of a sound (such as against a raven's mimicry, or to identify an orcish war horn.


Sonic Blast

Also at 3rd level, you gain the ability to bring harm with your sound. You can use your action to play a harsh, violent note on an instrument. Choose a target within 60 feet. You can expend one use of your Bardic Inspiration to force that creature to make a constitution saving throw. That creature takes 2d8 thunder damage on a failed saving throw, or half as much on a success.

The thunder damage increases when you reach certain levels in this class, increasing to 3d8 at 5th level, 5d8 at 10th level, and 8d8 at 15th level.

Bewitching Music

Beginning at 6th level, you gain advantage on a single bluff or persuade check against any creature who has heard you play your instrument for a least one minute, and no longer than one minute after you have stopped playing. This is not a magical effect.

Additionally, your Sonic Blast can now be fired as a 30 foot line. Each creature in the path of the blast must make a constitution saving throw, and take half damage on a successful save.

Sonic Cannon

Beginning at 14th level, your Sonic Blast can now be made as an effect with a 15 ft radius at a point within 60 feet, a 40 ft line, or a 15 ft cone, with a constitution save for half. Additionally, sonic blast now deals full damage to creatures who are resistant to thunder damage, and half damage to creatures who are immune to thunder damage.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses