College of Gambling (5e Subclass)

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College of Gambling[edit]

AI generated image of a Gambling Bard intent on his dice game.

Bard Subclass

Sometimes the best entertainment is in the excitement of winning or losing. Games of chance, games of skill, things that aren’t games at all...putting money on an outcome makes it all more thrilling. Gambler Bards — often called "Sharks" — are there to take the action, and more often than not, take your money.

It need not be gold in a bet with a Shark. A dare, a favor, a bit of information, any prize is ripe for the grift. Sharks are well versed in numerous games, from dragon chess to dice to cards. As often, they’re betting on feats of strength or speed or skill, be it their own competition or a wager on third parties. The odds always seem to fall on the Shark’s side. Even so, it can be hard to decline their challenge.

Bonus Proficiencies

At 3rd level, you gain proficiency with three types of gaming sets, gaining expertise in one.

The Long Game

Also at 3rd level, your patience with a wager running its course starts to shine through. When a creature uses one of your Bardic Inspiration dice and still fails their attack/save/check, they retain the die to use on the next qualifying d20 roll. They keep using the die for up to one minute until they have a success, at which point it is expended. The die can only be used for one d20 roll per round. If the creature completes a round (start of turn to start of turn) without having rolled the Bardic Inspiration die, it disappears.

Bravado

At 6th level, even you believe you can't lose, to the point that you're even starting to inspire yourself. You can give yourself a Bardic Inspiration die, however it's less effective for you than for others. When you roll your own Bardic Inspiration die, apply half of the roll (rounded up), and you do not gain benefit of The Long Game feature.

Double or Nothing

At 14th level, your nature pushes you to scoff in the face of failure and try again. When you attempt something in combat with the aid of a Bravado die and fail, you can use your reaction to expend another Bardic Inspiration die and immediately try again, this time claiming the full value of your Bardic Inspiration roll. However, if the attempt is again unsuccessful, you are stunned for a number of rounds equal to the difference between your roll and the number required for success (minimum 1). If the target number is unknown to you, it is up to the DM to inform you when you are no longer stunned.

Once you have succeeded in a Double or Nothing attempt, you cannot attempt another one until you finish a long rest.


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