College of Fighters (5e Subclass)
From D&D Wiki
College of Fighters[edit]
The bards of the College of Fighters have learned to aid their allies while fighting alongside them. Courage is as important a virtue to them as their music, and they make a point of always putting the safety of their allies ahead of their own.
- Bonus Proficiencies
When you join the College of Fighters at 3rd level, you gain proficiency with medium armor, shields and weapons of war.
- Melody of the fighters' bards
At level 3, you learn to master melodies. Each turn you can use an action or bonus action to play a note of a melody. Once the melody has been completed, all allies within a 3 m radius benefit from the bonus. Only one effect can be applied at a time, if another melody is played before the end of the previous one, the new effects will replace the old ones.
- Attack melody: Requires 3 notes to play. Any successful attack inflicts 1D6 additional Force damage for 4 turns.
(level 6: 2D6, level 9 : 4D6, level 12 : 4D8, level 15 : 6D8, level 20 : 8D10)
- Melody of Life: Requires 2 notes to play. You gain 10 Temporary HP for 4 turns.
(level 6: 20, level 9 : 40, level 12 : 60, level 15 : 80, level 20 : 100)
- Regeneration melody: Requires 4 notes to play. You regain 1D6 hp per turn for 4 turns.
(level 6: 2D6, level 9 : 4D6, level 12 : 4D8, level 15 : 6D8, level 20 : 8D10)
- Defense melody: Requires 5 notes to play. You gain 2 CA and can no longer be destabilized for 4 turns.
(level 6: 3 CA, level 9 : 4 CA, level 12 : 5 CA, level 15 : 6 CA, level 20 : 8 CA)
- Echo waves
At level 6, you recognize the potential of echo waves. 2 times per short or long rest, you can use a bonus action to mark an enemy with the echo wave. Marked enemies take 4D6 Force damage for each melody played. (level 9 : 8D6, level 12 : 8D8, level 15 : 10D8, level 20 : 12D10)
You also realize that with the right weapon, hitting enemies can create notes. You can go to a craftsman and ask him to make you a weapon that will create a note on a successful attack.
- Impact echo wave
At level 14, you perfect the Impact Echo Wave. 2 times per short or long rest you can attack a marked enemy with the Impact Echo Wave, which then creates an explosion inflicting 5D8 Force damage to enemies within a 3 m radius and marking them. (level 17 : 10D8, level 20 : 15D8)
Back to Main Page → 5e Homebrew → Character Options → Subclasses