College of Eldenwood (5e Subclass)
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College of Eldenwood[edit]
Path of Sufering, Iñaki Urteaga |
Bard Subclass
Many years ago, this poor soul fell from a great wall into the Unknown, wandered through those lands for years, but, slowly and inevitably, their destiny was being consumed, their soul losing the color of reality as it was absorbed by the lethargy of solitude. Their soul darkened, becoming prone to walks in the darkness. One day, they took a lantern and watched as their soul was consumed by the seasons.
You start with an oil lamp called the Lamp of Captive Souls. To light it, you need one unit of Eldenwood oil. It will remain lit for 3 turns (it will extinguish at the beginning of the third turn since it was last refilled).
You also have a dark cloak. If you wear it during the night, you'll have unrestricted mobility in any shadowy area. However, throughout that night, your health and final damage will be reduced to 1, and you won't be able to dodge attacks.
- The wood that gives life, and takes it away
Whenever you kill an enemy, it will transform into an Eldenwood tree after a turn, a wood excellent for crafting weapons, sturdy and lightweight. You can also process it to obtain Eldenwood oil, which you can use to attack whenever you have fire. Upon contact with fire, it explodes dealing 3d6 explosive damage and leaves the "Remnants" debuff, which magically illuminates and deals 1d12 fire and magic damage.
- The Sword of Forgotten souls
At level three, you gain the ability to create "The Sword Of Forgotten Souls" using Eldenwood. In its basic state, it will have a +1 to base damage, but it can scale in level whenever you convert a child into an Eldenwood tree:
To awaken it, you need to convert a child, which will grant the sword slashing damage and has a DC 10 Wisdom check for the enemy to be coated in extinguished Eldenwood oil.
You reach level 1 after converting 5 children. At this level, the base damage increases to +2, and if you attack in darkness, the base damage becomes +3
Starting from level of the weapon 2, you will need a number of levels divisible by 5 for every 5 children converted to advance to the next level, and each level will increase the base damage by 1 from the previous level.
- The Eldenwood Forest
From level 17 onwards, you can send your enemies to the Eldenwood Forest with a DC 25 Intelligence check.
While in the forest, enemies receive 1d20 psychological damage every turn they are there. Additionally, they must succeed on a DC 20 Intelligence check nine times in a row in order to be freed.
- Ana, The Captive Soul... or not?
Starting from level 20, you can enchant any enemy that falls into the Eldenwood Forest with a DC 15 Intelligence check. If successful, the enemy will be at your service as long as the soul lamp is lit. You can only enchant one soul at a time.
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