College of Bows, Variant (5e Subclass)

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College of Bows[edit]

The archer bards from the College of Bows, also known as Trick Shooters, are masters in the art of archery, using their techniques with the bow and arrow to awe and amaze the crowd. Trick shooters have gained this title due to the incredible feats of precision and accuracy they perform, being able to shot an arrow in the head of an assistance, or a tossed coin in mid-flight, or even shooting many targets at once, hitting all of them in the bullseye. This technique is primarily a circus act, but those who underestimate their technique can be surprised with how deadly a trick shooter can be on the battlefield, piercing trough armor gaps or taking a weapon out of a warrior's hand.

Bonus Proficiencies

At 3rd level, you gain proficiency with martial weapons.

If you're proficient with a simple or martial weapon, you can use it as a spellcasting focus for your bard spells.

Fighting Style

At 3rd level you learn the following fighting style:

Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
Bardic Shot

At 3rd level, if a ranged weapon attack that you make as part of the attack action hits a creature, you can use one of the following Bardic Shot options of your choice. You can use only one type of Bardic Shot option per turn. If there is a DC required for your Bardic Shot option the DC is the same as your spell save DC.

Warding Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.
Splinter Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of the target. The damage equals the number you roll on the Bardic Inspiration die.
Trick Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to half your walking speed to an unoccupied space you can see.
Extra Attack

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Master's Shot

At 14th level, whenever you use a Bardic Shot option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

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