Cockatrice, Variant (5e Creature)

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Cockatrice[edit]

Large monstrosity, chaotic evil


Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 70 ft.


STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 21 (+5) 9 (-1) 19 (+4) 8 (-1)

Saving Throws Str +10, Dex +6, Con +9, Wis +8
Skills Athletics +10, Intimidation +3, Nature +3, Survival +8
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 14
Languages
Challenge 9 (5,000 XP)


ACTIONS

Multiattack. The cockatrice makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Paralyzing Breath (Recharge 5-6). The cockatrice exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Cockatrice.jpg
A cockatrice attacking a group of soldiers in Berserk chapter 332, [Source]

Cockatrices could in some ways be considered lesser, feathered, flightless dragons, though their intelligence is in no way comparable. The neurotoxin stored in the sacks behind their beaks allow cockatrices to paralyze their victims before tearing them apart with their toothed beaks, all while their prey looks on in fear and pain. They are vicious, wanting nothing but to continuously consume anything they can fit in their beaks.

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