Coastline Guardian (5e Subclass)

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Coast line Guardian[edit]

Fighter Subclass

With your connection to the sea you gain a new style of fighting that mimics its properties.

Oceans Anger

Once at level 3, as a bonus action you can call upon the fury of the sea to create fear in the hearts of those that oppose you. In a 30ft radius all hostile creatures must make a wisdom saving throw equal to 8+your wisdom modifier+your proficiency bonus or else they become frightened of you until the start of your next turn, you can use this ability equal to half your fighter level rounded up per long rest.

Sea Breeze

At level 7, your second wind reminds you of your time at sea, After using second wind you also gain advantage on all strength and constitution checks for 1 minute.

Typhoon's Call

At level 10, your connection to the sea has given you the ability to manifest it and use its power. When someone leaves within 5ft of you, instead of a opportunity attack, you can use your reaction to in-case the enemy in a swirl of water with a melee attack role, inflicting 1d12+your strength modifier of magical bludgeoning damage per turn, it lasts up to your proficiency bonus in turns. (this can be used on creatures under the effects of Oceans Anger)

Prismatic Memory

Once you reach level 15, you gain a new outlook based off your experience at sea. You gain proficiency to nature and become resistant to psychic damage, you also can read and speak primordial

Tsunamis Wrath

Now that you have walked down this path as far as it can go, at level 18, the sea gives you one final boon. As a bonus action, you can use your weapon to deal a extra 7d12 bludgeoning on top of the normal's weapons effect. The creature must also make a strength check of 8+strength mod+PB or get knocked back 10ft, this feature can only be used to half your fighter level rounded up per long rest.


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