Clown (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing a summary description. For the blessing trait, a table for the inconveniences would be very helpful, since I assume there are certain comedic instances in mind. There is also no more depression spell so that would need to be replaced.


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Clownly fellow[edit]

Physical Description[edit]

Clowns appear similar to humans, but with exagerated colored skin (very dark, vibrant, pale) and colorful markings on their face, often imitating an emotion of theme. They can have exagerated features as well as vibrantly colored hair, and eyecating hairstyles. Like tigers, no two clowns have the exact same markings.

History[edit]

Clowns were created by a god known as Sylagar. Originally, Sylagar was a pair of twin deities. While they had some things in common, they were complete opposites in personalities and emotions. In spite of their contrasting natures, they did love each other as brothers do. During the Dawn War, both were fatally wounded by Primordials, their godly essences drained and damaged to the point that their death was inevitable. They used the little magic they had left to fuse into the one god, Sylagar. Their now conjoined form and identity worked in their favours when making creatures, their personalities shining through distinct enough to remember their once separate ideals. Sylagar is always considered the god of duality, mischief, and whimsy... during the day he is also a god of joy and hope, but during the night they switch to fear and chaos.

Sylagar created the race of clownly fellows in his ideal pre-Dawn war image, separated and brothers again through their creation. At first the clowns were a single culture that worshipped Sylagar as a whole, but overtime their free will separated the race religiously; 1/2 worshipping the Sylagar of the day, 1/2 worshipping the Sylagar of the night.

Society[edit]

Clownly fellows are very adaptable to many communities, often drawn to large societies in groups to share the wimsy and chaos of their god. They tend to be entertainers in all aspects including when working, training and fighting, often pulling pranks against others rather than causing harm or strife. With other races clownly fellows mimic the lifstyle of those around them as a way to fit in and benifit from the community they live in. However if clownly fellows stay in a community made of 75% clownly fellows they become a 'Circus of Sylagar' with enough magic to bend reality within their circus and near it. Other races in a Circus of Syagar share this magic as long as they follow Syagar and are encouraged to entertain and help with entertainment roles like prop maker, medic, ringleader, cook ect.ect.

Clownly Names[edit]

Male Bo bo, Flopsy, Gamzee, Pogo, Chuckles

Female: La La, Flower, Bippy, Jinx

G-Neutral Banana, Tiptoe, Be ba, Ponyo

Clown Traits[edit]

Ability Score Increase. Your Constitution score and your Charisma increase by 1.
Age. Clowns live roughly as long as humans. You reach adulthood at 19, and live to be 90.
Alignment. Culturally, clowns strongly tend towards chaotic alignments.
Size. Clowns are roughly the same size as humans, but with a bit more variance.
Speed. Your base walking speed is 30 feet.
Blessing of Whimsy. When you roll a 1 on a d20, you may choose to gain an inspiration token, but your GM imposes a minor and thematically appropriate consequence on you for this roll's failure. Once you use this ability, you cannot use it again until you've used the inspiration token.
Compressible Form. You can squeeze into places too tight for other creatures of your size with ease. You can move through a space as narrow as half a foot wide without squeezing.
Languages. You can speak, read, and write Common and one language of your choice.
Subrace. you may chose a jolly happy clown or a sad clown.

Jolly Clown[edit]

Ability Score Increase. Your Charisma increases by 1.
Slapstick Comedy. You can use your reaction to automatically reduce any damage from falling or from a failed Dexterity saving throw by your proficiency bonus. You may perform this trait an amount of times equal to your Dexterity mod (min 1), regaining its use when you take a long rest.
Jolly Pathomancy. You can cast hideous laughter as a 1st-level spell once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.

Sad Clown[edit]

Ability Score Increase. Your Constitution increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tough. You gain an additional hit point per character level.
Dark Pathomancy. You can cast depression as a 1st-level spell once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.

Angry Clown[edit]

Ability Score Increase. Your Strength increases by 1.
Chaotic accuracy. You gain an additional point to hit per 2 character levels.
Madness. You gain advantage against being enraged or entranced
Red Dart. You can cast misty step as a bonus action once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.

Scardy Clown[edit]

Ability Score Increase. Your Dexterity increases by 1.
Strategic feet. You gain an additional 5 movement speed per 3 character levels.
hyperactivity. You gain advantage against being startled, surprised or stunned
Phasing speed. You can cast invisibility at 2nd level spell once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 3'' +3d8 90 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

When creating a Clown character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am quite jovial and always have a joke lined up.
2 I suffer from bouts of depression and can be a downer to be around.
3 I am very gluttonous and tend to stuff my face when not doing other things.
4 I can be psychotic and my jokes are very dark.
5 I am loopy and not always all there.
6 My jokes are sometimes sadistic even if I don't intend them to be.
7 I am a very bombastic individual.
8 I tend to be under emotive.
d6 Ideal
1 I try to bring joy to children everywhere.
2 I work create the ultimate balloon animal.
3 I endeavor to craft the ultimate gag.
4 Someday I will make the world appreciate the art of miming.
5 I will one day become become a world famous japester.
6 I wish to rise to the position of jester of a powerful ruler.
d6 Bond
1 I endeavor to bring pride to my troupe.
2 My troupe has a gag-master I wish to surpass.
3 I will bring appreciation of clowns to people everywhere.
4 There is a rival jokester I must always outdo.
5 I try to bring honor to the art of miming in all I do.
6 I will bring my troupe's art to new heights.
d6 Flaw
1 Must always play a gag out.
2 Known to take a joke to far.
3 Can't take being the butt of a joke.
4 Must be the center of attention.
5 Always messes up the punch line.
6 Never takes things seriously.
2.67
(3 votes)

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