Cloud Titan (5e Creature)
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Gargantuan giant, neutral good (50%) or neutral evil (50%)
Armor Class 17 (natural armour)
Saving Throws Con +13, Wis +10, Cha +10
Anti-mana Skin. At the start of its turn, the giant can choose to end one of the spells or magic effects that currently affects it. The giant is immune to all spells or effects that would alter its form.
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light, minor illusion
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Rock. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 42 (6d10 + 9) bludgeoning damage.
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.
Charge. The giant moves 50 feet in any direction.
Massive giants that dwell high above the world, cloud titans are incredibly powerful, with the ability to summon air elementals. They are tremendously strong despite their skinny appearance and throw massive boulders with the greatest of ease. Clouds billow off of their skin, and the clouds shape themselves according to the giant's mood: the clouds of an angry giant are forebodingly dark and show menacing faces, while a happy giant's clouds are white, while its eyes look as bright as the sun.
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