Cloud Giant Samurai (5e Creature)
From D&D Wiki
Cloud Giant Samurai[edit]
Huge giant (cloud giant), lawful good Armor Class 17 (splint)
Saving Throws Con +13, Wis +9, Cha +6 Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light Keen Sight and Smell. The giant has advantage on Wisdom (Perception) checks that rely on sight or smell. Able Duelist. The giant has advantage on attack rolls against Huge and Gargantuan creatures. ACTIONSMultiattack. The giant makes three longsword attacks or two wind-lash attacks. Longsword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage, or 25 (3d10 + 9) slashing damage if used with two hands, plus 14 (4d6) thunder damage. Wind-lash. Ranged Spell Attack: +8 to hit, range 400/800 ft., one target. Hit: 13 (2d12) slashing damage plus 7 (2d6) thunder damage. REACTIONSMisty Evasion. After taking damage, the giant casts misty step, expending a use as normal. Sixth Sense. If the giant is targeted by a melee weapon attack, it imposes disadvantage on the attack roll. If the attack misses, the giant then makes one longsword attack against the attacker. |
Cloud giant samurai are a group of cloud giants devoted to the art of combat against their own kind, as well as dragons. Often marching into battle with the finest of longswords, they strike fear into their enemies by moving at a pace unheard of in giant-kind, a far cry from their kin. |
Back to Main Page → 5e Homebrew → Creatures