Cloud Giant Marksman (5e Creature)
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Cloud Giant Marksman[edit]
Huge giant, neutral good (50%) or neutral evil (50%) Armor Class 17 (natural armor)
Saving Throws Con +10, Wis +7, Cha +7 Guided Attacks. If the giant misses with a ranged weapon attack, it can reroll the attack roll. Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell. Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light ACTIONSMultiattack. The giant makes two attacks with its morningstar or longbow. Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage. Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 16 (3d8 + 3) piercing damage and 10 (3d6) thunder damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet in a direction of the giant's choice. Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. BONUS ACTIONSLightning Arrow. The giant makes one attack with its longbow. If the attack hits, it deals an additional 9 (2d8) lightning damage.
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Some cloud giants are incredibly gifted with their control over the winds. They often choose to take up the bow, as they can manipulate the air to redirect any missed arrows towards their intended targets. A cloud giant marksman boasts of being able to hit any target from any range, no matter what cover lies between the two. Often, such boasts aren't far from the truth. |
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