Cloud Eagles hail from the Cloud Mountains. They are much larger than ordinary eagles and can carry a full grown dwarf in armor.
DC 10: Cloud Eagles are majestic beasts whose flying ability is matched by none
DC 15: They are led by a king who is larger than all other eagles, his power is massive and he possesses the White Diamond of Wind
DC 20: In recent years the Cloud Eagles have become more secluded and have been attacking villages in the mountains unprovoked
Encounters[edit]
Cloud Eagles will usually only mingle with each other and prefer not to fight with other creatures but will if neccessary
- Encounter Examples
Level 4 Encounter (XP 875)
- 3 Cloud Eagle Guards (Level 4 Soldier)
- 2 Drow Gemmages (Level 4 Controller)
Level 4 Encounter (XP 875)
- 1 Cloud Eagle Captain (Level 4 Elite Soldier)
- 4 Cloud Eagle Guards (Level 4 Soldier
Level 4 Encounter (XP <!-XP gained from encounter->)
- 1 Cloud Eagle King (Level 4 Solo Soldier)
Cloud Eagle Guard[edit]
Cloud Eagle Guard Level 2 Soldier
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Medium Natural Magical Beast XP 125
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HP 51; Bloodied 25
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Initiative +6
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AC 17; Fortitude 15, Reflex 14, Will 15
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Perception +5
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Speed 6 Fly 7 (hover)
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Standard Actions
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Claw ♦ At-Will
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Attack: +9 vs AC
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Hit: 1d8+4 Damage
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Gust (Wind)♦ At-Will
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Attack: Close blast 3 (creatures in blast); +7 vs. Fortitude
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Hit: 1d6+3 force damage and the target is pushed 3 squares.
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Move Actions
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Glide ♦ Recharge
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Effect: The Cloud Eagle Guard flies its speed. it may move through creatures spaces but it must end the move in an unoccupied square. It makes a Gust attack against any creature it moves through: +7 vs Reflex; 2d6+3 damage and the target is knocked prone
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Skills
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Str 17 (4)
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Dex 12 (6)
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Wis 15 (3)
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Con 14 (2)
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Int 11 (1)
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Cha 10 (0)
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Alignment Unalaigned
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Languages None
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Equipment None
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Cloud Eagle Guards protect the Cloud Palace from intruders and keep prisoners inside the cell, they are the front line of defense for the Cloud Eagle kingdom.
Cloud Eagle Guards work in groups with other creatures, the Eagles will stay towards the front using Gust to keep the players away so that reinforcing artillery or controllers can stay safe and use their ranged powers well.
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Cloud Eagle Windhurler[edit]
Cloud Eagle Windhurler Level 2 Artillery
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Medium Natural Magical Beast XP 175
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HP 55; Bloodied 27
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Initiative +6
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AC 17; Fortitude 17, Reflex 18, Will 17
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Perception +5
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Speed 6 Fly 7 (hover)
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Standard Actions
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Wind Slash ♦ At-Will
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Attack: Ranged 10; +12 vs AC
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Hit: 1d10+4 force damage
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Claw ♦ At-Will
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Attack: +9 vs AC
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Hit: 1d6+4 Damage
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Twin Slash ♦ At-Will
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Effect: The Windhurler makes two Wind Slash attacks.
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Skills
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Str 14 (2)
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Dex 18 (4)
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Wis 16 (3)
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Con 15 (2)
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Int 13 (1)
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Cha 11 (0)
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Alignment Unalaigned
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Languages None
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Equipment None
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Cloud Eagle Windhurlers use Wind Diamond Magic to allow them to launch blasts of wind energy at opponents. They provide the rear support for the Cloud Eagle army and make up most of the magic
Windhurlers stay out of the way of enemies relying on soldiers to hold them back. it uses its Twin Slash ability to hit multiple targets until a considerable threat arises after which it will direct all efforts at that threat.
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Cloud Eagle Windcaller[edit]
Cloud Eagle Windcaller Level 6 Leader Controller
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Medium Natural Magical Beast XP 250
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HP 57; Bloodied 23
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Initiative +6
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AC 20; Fortitude 18, Reflex 18, Will 19
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Perception +5
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Speed 6 Fly 7 (hover)
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Standard Actions
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Wind orb ♦ At-Will
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Attack: Ranged 10; +9 vs Fortitude
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Hit: 1d10+4 force damage and the target is pushed 1 square
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Claw ♦ At-Will
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Attack: +11 vs AC
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Hit: 1d6+4 Damage
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Air Spinner ♦ Recharge
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Attack: Burst 1 within 10 squares; +7 vs Fortitude
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Hit: 3d6+4 force damage and the target is pushed one square
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Speed of Wind ♦ encounter
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Effect: All allies within 5 squares of the Windcaller can shift 6 squares
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Skills
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Str 12 (2)
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Dex 15 (4)
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Wis 19 (3)
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Con 16 (2)
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Int 14 (1)
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Cha 11 (0)
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Alignment Unalaigned
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Languages None
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Equipment None
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Windcallers are part of the Cloud Eagle elite along with Royal Guards and Windhurlers. They invoke the strength of wind to force their foes around the battlefield and give their allies the ability to move quickly into battle
Wind callers use their ability to push enemies protect allies and disadvantage foes. At the beginning of the encounter it will use its Speed of Wind to allow its allies to move into advantageous positions
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Cloud Eagle Royal Guard[edit]
Cloud Eagle Guard Level 4 Soldier
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Medium Natural Magical Beast XP 175
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HP 56; Bloodied 28
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Initiative +6
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AC 20; Fortitude 17, Reflex 15, Will 17
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Perception +5
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Speed 6 Fly 7 (hover)
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Standard Actions
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Claw ♦ At-Will
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Attack: +11 vs AC
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Hit: 1d10+4 Damage
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Gust (Wind)♦ At-Will
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Attack: Close blast 3 (creatures in blast); +7 vs. Fortitude
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Hit: 1d6+4 force damage and the target is pushed 3 squares.
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Move Actions
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Glide ♦ Recharge
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Effect: The Cloud Eagle Guard flies its speed. it may move through creatures spaces but it must end the move in an unoccupied square. It makes a Gust attack against any creature it moves through: +7 vs Reflex; 3d6+4 damage and the target is knocked prone
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Skills
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Str 19 (6)
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Dex 11 (4)
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Wis 17 (5)
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Con 16 (4)
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Int 13 (2)
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Cha 12 (2)
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Alignment Unalaigned
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Languages None
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Equipment None
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Cloud Eagle Royal Guards are in charge of the more important duties of guarding. They protect the king and the more important locations of the palace
Cloud Eagle Guards work in groups with other creatures, the Eagles will stay towards the front using Gust to keep the players away so that reinforcing artillery or controllers can stay safe and use their ranged powers well.
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Cloud Eagle Beserker[edit]
Cloud Eagle Guard Level 5 Brute
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Medium Natural Magical Beast XP 175
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HP 76; Bloodied 38
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Initiative +6
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AC 17; Fortitude 18, Reflex 16, Will 18
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Perception +5
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Speed 6 Fly 7 (hover)
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Standard Actions
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Claw ♦ At-Will
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Attack: +8 vs AC
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Hit: 2d8+4 Damage
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Gust (Wind)♦ At-Will
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Attack: Close blast 3 (creatures in blast); +4 vs. Fortitude
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Hit: 2d6+5 force damage and the target is pushed 3 squares.
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Move Actions
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Glide ♦ Recharge
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Effect: The Cloud Eagle Guard flies its speed. it may move through creatures spaces but it must end the move in an unoccupied square. It makes a Gust attack against any creature it moves through: +4 vs Reflex; 3d10+5 damage and the target is knocked prone
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Skills
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Str 19 (6)
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Dex 11 (4)
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Wis 17 (5)
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Con 16 (4)
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Int 13 (2)
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Cha 12 (2)
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Alignment Unalaigned
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Languages None
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Equipment None
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Cloud Eagle Beserkers are the opposite of Guards. They are all about the offence, coming in and striking down the enemy with speed and power.
Cloud Eagle Beserkers aim to deal as much damage as possible attempting to Glide in and knock down the PCs making it easier to hit later on
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Cloud Eagle Captain[edit]
Cloud Eagle Captain Level 7 Elite Soldier
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Medium Natural Magical Beast XP 600
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HP 192; Bloodied 70
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Initiative +6
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AC 25; Fortitude 22, Reflex 21, Will 18
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Perception +5
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Speed 6 Fly 7 (hover)
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Resist 5 necrotic
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Vulnerable 5 radiant
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Saving Throws +2; Action Points 1
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Standard Actions
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Claw ♦ At-Will
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Attack: +14 vs AC
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Hit: 2d6+5 Damage
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Gust (Wind)♦ At-Will
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Attack: Close blast 3 (creatures in blast); +12 vs. Fortitude
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Hit: 1d8+5 force damage and the Captain pushes each target 3 squares
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Move Actions
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Sweeping Glide ♦ Recharge
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Effect: The Cloud Eagle Captain flies its speed. it may move through creatures spaces but it must end the move in an unoccupied square. It makes a Gust attack against any creature it moves through: +12 vs Reflex; 2d8+3 damage and the target is knocked prone
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Triggered Actions
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Defensive Wind ♦ Recharge
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Trigger: Immediate Interrupt, The Cloud Eagle Guard or one ally within 5 squares is targeted by a melee attack.
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Effect: The triggering enemy is pushed 1 square.
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Bloodied Flight ♦ Encounter
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Trigger: The Cloud Eagle Captain is bloodied the first time in an encounter.
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Effect: Sweeping Glide recharges and the Captain uses it
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Skills
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Str 19 (4)
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Dex 14 (3)
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Wis 17 (3)
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Con 16 (3)
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Int 13 (1)
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Cha 12 (1)
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Alignment Unaligned
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Languages None
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Equipment None
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Cloud Eagle Captains are similar to the Guards, except they wear a special helmet to signify rank and have special training to help them react to situations
Cloud Eagle Captains work with Guards to and helps to defend them and give orders, using Gust and Defensive Wind to protect itself and its allies. It uses its Sweeping Glide ability to good effect, using it to knock down enemies for the guards to attack
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Cloud Eagle Commander[edit]
Cloud Eagle Commander Level 10 Elite Soldier
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Medium Natural Magical Beast XP 600
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HP 192; Bloodied 70
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Initiative +6
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AC 25; Fortitude 22, Reflex 21, Will 18
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Perception +5
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Speed 6 Fly 7 (hover)
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Resist 5 necrotic
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Vulnerable 5 radiant
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Saving Throws +2; Action Points 1
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Traits
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Wind Armor
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Effect: Aura 2; an ally that begins its turn within the aura and moves at least three squares gains a +2 bonus to AC and Reflex till the end of its next turn.
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Standard Actions
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Claw ♦ At-Will
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Attack: +17 vs AC
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Hit: 2d6+5 Damage
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Gust (Wind)♦ At-Will
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Attack: Close blast 3 (creatures in blast); +15 vs. Fortitude
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Hit: 1d8+5 force damage and the Captain pushes each target 3 squares
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Move Actions
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Sweeping Glide ♦ Recharge
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Effect: The Cloud Eagle Captain flies its speed. it may move through creatures spaces but it must end the move in an unoccupied square. It makes a Gust attack against any creature it moves through: +15 vs Reflex; 3d8+5 damage and the target is knocked prone
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Triggered Actions
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Defensive Wind ♦ Recharge
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Trigger: Immediate Interrupt, The Cloud Eagle Guard or one ally within 5 squares is targeted by a melee attack.
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Effect: The triggering enemy is pushed 1 square.
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Bloodied Flight ♦ Encounter
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Trigger: The Cloud Eagle Captain is bloodied the first time in an encounter.
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Effect: Sweeping Glide recharges and the Captain uses it
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Skills
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Str 21 (4)
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Dex 16 (3)
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Wis 19 (3)
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Con 18 (3)
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Int 15 (1)
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Cha 14 (1)
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Alignment Unaligned
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Languages None
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Equipment None
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Cloud Eagle Commanders are the highest ranked in the entire Cloud Eagle Army. They have all the training of captains as well as the wind magic of Windhurlers and Windcallers. Their magic allows allies to defend themselves with wind's force.
Cloud Eagle Commanders act similarly to Captains, however they stay out of combat more to allow their aura to aid their allies.
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Cloud Eagle King[edit]
Cloud Eagle King Level 7 Solo Controller
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Large Natural Magical Beast (Gem Powered) XP 875
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HP 220; Bloodied 110
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Initiative +6
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AC 22; Fortitude 20, Reflex 20, Will 16
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Perception +5
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Speed 6 Fly 7
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Saving Throws +5; Action Points 2
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Standard Actions
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Claw ♦ At-Will
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Attack: Reach 2, +12 vs AC, two attacks
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Hit: 2d6+5 Damage
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Gust (Wind)♦ At-Will
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Attack: Close blast 5 (creatures in blast); +9 vs. Fortitude
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Hit: 1d8+5 and you push each target 5 squares
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Corrupting Blast (Necrotic, Charm)♦ Encounter
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Attack: Burst 1 within 10 squares, +9 vs Will
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Hit: 3d8+5 Necrotic damage and the target is immobilised till the end of the Kings next turn
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Darkness Beam (Necrotic, Charm)♦ Recharge
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Attack: Ranged 10, one immobilised creature in range, +9 vs Will
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Hit: The target is dominated (save ends), the Cloud Eagle King can only dominate one creature at a time
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Move Actions
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Sweeping Glide ♦ Recharge
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Effect: The Cloud Eagle King flies its speed. it may move through creatures spaces but it must end the move in an unoccupied square. It makes a Glide attack against any creature it moves through: +9 vs Reflex; 2d8+5 damage and the target is knocked prone
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Triggered Actions
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Bloodied Flight ♦ Encounter
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Trigger: The Cloud Eagle Captain is bloodied the first time in an encounter.
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Effect: Sweeping Glide recharges and the King uses it.
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Skills
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Str 19 (7)
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Dex 17 (6)
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Wis 16 (6)
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Con 15 (5)
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Int 13 (4)
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Cha 12 (4)
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Alignment Evil
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Languages Common
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Equipment None
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The Cloud Eagle King is the ruler of the Cloud Mountains. His power is unmatched by any other eagle. However, in recent times a deal was struck between him and the Drow Queen of Dewlam. She gave him a powerful obsidian which corrupted his mind and forced him to serve her. Since then he has been sending troops to attack nearby villages.
When the fight begins, the Cloud Eagle King will use Sweeping Glide to knock down the players as early as possible and then wait a few turns to identify the strongest player, using Claw and Gust to defend itself, then use Corrupting Blast and Beam of Darkness to gain control.
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