Close Quarters (4e Future Equipment)

From D&D Wiki

Jump to: navigation, search

Close Quarters
Level 1 Average Melee Weapon Mod Equipment
Cost: 100 credits
Weight: - lb
Benefit: The weapon can also be used as either a thrown weapon or gun.
Choose either thrown weapon or gun at the time of purchase (or pre-fabrication). Use the thrown weapon or gun statistics with the equivalent category: for example, a light two-handed melee weapon can be used as a light two-handed thrown weapon or light two-handed gun. Additional mods applied to this weapon that can only be applied to one type of weapon only work when the weapon is being used as that type.


Back to Main Page4e HomebrewSourcebooksFutureEquipment

Home of user-generated,
homebrew pages!


Advertisements: