Cloned Human (5e Race)

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Physical Description[edit]

A Clone's physical appearance varies greatly depending on several factors, such as what they are meant to be cloned as. If cloning a human the clone will share all physical characteristics of the main source. Of course you would need an adequate amount of DNA to replicate the original counterpart. If requirements are not met then you must substitute with extra DND which will cause the clone to have a separate appearance then the original counterpart. Clones do not have the same emotions and characteristics as the Original but may share some likings.

Ultimately though, all Clones at least bear a very vague difference to their original counterpart.

History[edit]

In the ancient annals of the world, there exists a mysterious chapter shrouded in the whispers of secret laboratories and clandestine experiments. It is the tale of the Clones, a race born not of natural evolution but of the alchemical and arcane arts of a forgotten era.

Long ago, in an age of great strife and ambition, a cabal of master alchemists and sorcerers sought to transcend the limitations of mortality. They delved into forbidden realms of science and magic, seeking the elusive elixir of eternal life. Their efforts culminated in the creation of the Clones, beings crafted from the very essence of life itself.

The process of cloning was an intricate dance between science and sorcery. The Clones were not mere replicas of their progenitors; they were imbued with the essence of their DNA donors, granting them not only physical likeness but also fragments of memories and personality traits. However, the process was imperfect, and each clone emerged as a unique individual, bearing both similarities and differences to their original counterparts.

Initially created to serve as loyal minions and immortal guardians, the Clones soon developed a sense of identity and autonomy. They began to question their purpose and origin, yearning to forge their own destinies beyond the shadows of their creators. Some rebelled against their makers, seeking freedom and independence in a world that regarded them with suspicion and fear.

As centuries passed, the Clones scattered across the realms, forming their own communities and societies. Some integrated seamlessly into human societies, disguising their true nature and living amongst their genetic counterparts. Others embraced their differences, forming enclaves and brotherhoods where they could be themselves without fear of persecution.

Yet, despite their efforts to carve out their own path, the Clones could not escape the legacy of their creation. They were forever marked as products of experimentation and manipulation, regarded with a mixture of awe, fascination, and distrust by other races.

Today, the Clones remain an enigmatic and elusive race, their true origins obscured by the mists of time. Some seek to unlock the secrets of their past, delving into ancient tomes and hidden archives in search of answers. Others embrace the uncertainty of their existence, embracing the freedom to define themselves on their own terms.

In a world shaped by magic and mystery, the Clones stand as a testament to the boundless potential of creation and the enduring quest for identity and purpose.

Society[edit]

Clones can live among people but would need a different identity to not be recognized.

Cloned Human Names[edit]

Clones aren't usually given a name when created, instead being assigned a designation by whatever authority they adhere to, or a codename. Most end up coming up with their own name, or being given a nickname by those they work closely with.

```Designations```: A-549, CT-5555, #51, John-117, Solid, Venom, Liquid,

```Personal Names```: John, Michael, William, Rex, Stone, Cody, Milne, Raven, Snake, Ocelot, Koshito, Rodriguez, Monty, Fox, Jim, Carl

Cloned Human Traits[edit]

Humans, recreated and shaped from the best, to do best at what humans do; war.
Ability Score Increase. Your Constitution score increases by 2.
Age. Due to an ever-present demand for them in times of war, and to ensure loyalty, Cloned Humans age at an accelerated rate compared to humans; naturally maturing at the age of 5, most don't live long beyond their 40s.
Alignment. Primarily built to follow orders, most clones typically land around the Lawful spectrum.
Size. Cloned Humans, much like their natural counterparts, vary greatly in size and build. Typically ranging from just under 5, to 6ft in height, your size is Medium.
Speed. Your base walking speed is 30ft feet.
Adaptability. Clones are created with a natural adaptability, allowing them to excel in a variety of roles and situations. This adaptability could manifest in the form of proficiency in multiple skills or the ability to easily switch between different classes or roles within a party.
Enhanced Regeneration. Depending on the specifics of the cloning process in your D&D world, Clones may possess enhanced regenerative abilities, allowing them to recover from injuries more quickly than other races.
Genetic Memories. Clones may inherit fragments of memories or skills from their genetic donors, granting them access to unique abilities or knowledge that they wouldn't otherwise possess. This could manifest as bonus proficiency in certain skills or the ability to cast specific spells.
Custom Appearance. Due to the variability of the cloning process, Clones could have customizable appearances based on the genetic material used in their creation. This could allow players to design unique and visually striking characters with a wide range of physical traits.
Existential Quest. Clones may grapple with questions of identity and purpose, seeking to define themselves beyond their genetic origins. This existential quest could provide rich role-playing opportunities for players to explore their characters' motivations and inner struggles.
Languages. You can speak, read, and write Common and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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